Include rolling catapults under the blanket of siegecraft

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Include rolling catapults under the blanket of siegecraf

Post by jordancoles »

Headchef wrote:It sounds weird and stuff but if locks were implemented on catapults it'd be fixed as well.

But for the sense of realism this might conflict.

Therefore if some metal-chain item is created, which has key-like properties it would work.

So what I mean is raising catapult building cost (if you want it not to be movable by others) by some metal chain (which has the lock).

Think steel is a pretty strong metal for this. This idea would only prevent movement and keep destruction rate the same.

Seems more balanced to me, thoughts?
Meh, a 50 white str gate would likely be easier to manage than messing around with cata keys a rolling rights

The main issues atm are that fresh spawns can roll them and the dmg from rolling is heavily imbalanced compared to the bashing speed
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image
User avatar
Teleskop
Posts: 2910
Joined: Sat Jul 10, 2010 9:55 am
Location: Little Teleskop

Re: Include rolling catapults under the blanket of siegecraf

Post by Teleskop »

let me cry about alts while im abusing alts
Teleskop
User avatar
shampizle
Posts: 590
Joined: Sat Oct 20, 2012 1:14 am

Re: Include rolling catapults under the blanket of siegecraf

Post by shampizle »

jordancoles wrote:
shampizle wrote:no making a noob alt acting like a noob and partying a siege attack to null village shield i shit tactics.
That has nothing to do with this post

it does u bitch about ppl using shit tactics on you. and you whine and complain. but its okay for you to do the same stop whining. and gtfo
User avatar
jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Include rolling catapults under the blanket of siegecraf

Post by jordancoles »

shampizle wrote:Image
By your logic nothing would ever be reported or fixed

Glad ur mad tho
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image
User avatar
shampizle
Posts: 590
Joined: Sat Oct 20, 2012 1:14 am

Re: Include rolling catapults under the blanket of siegecraf

Post by shampizle »

not really mad. just glad to see we actually made dis come over and wreck shit for being a tiny little blimp on the radar.

just funny to see mechanic abusers whiny and complaining that ppl are using ur tactics against you and u complain about it.

but we get it. hard to pick on ppl so u do it on the internet to get Ur self esteem a boost =D

like i told lady goo. this is just a place hold game til camelot unchained comes out

JC when exploits and game mechinaics are used against him

Image
User avatar
jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Include rolling catapults under the blanket of siegecraf

Post by jordancoles »

Where did you get that video clip of me?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image
User avatar
maze
Posts: 2819
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Include rolling catapults under the blanket of siegecraf

Post by maze »

DDDsDD999 wrote:Signed.
maze wrote:But we must keep in mind the villages of 2 players who are siege by factions.
You can just destroy it then, instead of alt-spamming.

2 players fighting DIS.
Will not uses their mains to fight DIS.
that's like, "fk it you built a ramIi give up kill me now."
I should not have to move every time someone builds a ram outside my gates and is willing to no life camp it cause their 12 without a job.
Administrator of CoS
game ideas
User avatar
shampizle
Posts: 590
Joined: Sat Oct 20, 2012 1:14 am

Re: Include rolling catapults under the blanket of siegecraf

Post by shampizle »

jordancoles wrote:Where did you get that video clip of me?
i stalk on my as a pass time.
User avatar
shampizle
Posts: 590
Joined: Sat Oct 20, 2012 1:14 am

Re: Include rolling catapults under the blanket of siegecraf

Post by shampizle »

i will say honestly ive done that once but it was monopoly
Fierce_Deity
Posts: 783
Joined: Thu Feb 12, 2015 4:11 pm

Re: Include rolling catapults under the blanket of siegecraf

Post by Fierce_Deity »

Slight revision to this, characters without seigecraft can move catapults after a minute delay when they attempt to do so. That or they move it at greatly reduced speeds.

Return to “Critique & Ideas”