the funny thing is they dont have to kill you. They could just knock you out and rob you.
But guys that attacks sprucecaps dont do it for the loot and the big faction kill ppl to weaken the others.
I got killed today lost something around 300000 lp. You know how long that will take to get back? Sucks but life goes on.
Do you think the sprucecap player killer that got me has some deeper motive. No he just want to screw you and ruin your fun. Its more a sad state of humanity thing when you view it from the ethical standpoint.
Without death penalty you just can only lose items. Means losing a char means for big factions nothing.
The other thing is you could just use naked chars with high stats and constantly attack other bases. You are risking nothing.
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Antaraner
- Posts: 132
- Joined: Wed Aug 22, 2012 11:24 pm
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: What would change if Death was removed?
The game is based around being able to remove other people's characters and creations, why is this even a question?
Jalpha wrote:I believe in my interpretation of things.
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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: What would change if Death was removed?
I won't be quick to say that it would turn Haven into a terrible game, but it will turn Haven into a different game that advocates to another range of player base. The ones here dismiss the removal of death as horrible because they are comfortable with the permadeath feature of the game; funny enough the permadeath feature here is very light compare to other game due to the fact that you will get griefed which is even mitigated further by alt production.
Losing your village is still a very real threat though and the best way to eliminate a faction's presense, permadeath or not.Antaraner wrote: Without death penalty you just can only lose items. Means losing a char means for big factions nothing.
The other thing is you could just use naked chars with high stats and constantly attack other bases. You are risking nothing.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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GamingRAM
- Posts: 609
- Joined: Fri Jul 12, 2013 9:47 pm
Re: What would change if Death was removed?
I bring up the topic because I believe Death is not black and white. Imagine the other end of the spectrum where if players retained NOTHING after death, no stats, no LP, nothing.NOOBY93 wrote:The game is based around being able to remove other people's characters and creations, why is this even a question?
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: What would change if Death was removed?
in Lineage2 your most valued possesions were items, you could get KO'd outside towns, you'd insta drop items, the attacker would get a red name for some time, so anyone could drop the attacker without getting a red name...
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: What would change if Death was removed?
If death would be removed, there should be a big punishment for dying. Else game will start to be boring and a lot less challenging if any.
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r21187
- Posts: 414
- Joined: Wed Apr 23, 2014 2:17 pm
- Yahoo Messenger: https://www.facebook.com/r21187
- Location: hidden in a cave
Re: What would change if Death was removed?
i like that and is already a optioniamahh wrote:in Lineage2 your most valued possesions were items, you could get KO'd outside towns, you'd insta drop items, the attacker would get a red name for some time, so anyone could drop the attacker without getting a red name...
i accidentaly murder a guy that stole a carrot and i am still waiting he can log out as is red and wont log out even if i close the game
maybe inrcease the penalty? like MORE DAYS wont be able log out or increase the power of the nidbane or stuff like that
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
(Still waiting)jorb wrote:Ok, will buff.
loftar: The inner chaos of the Jorbian mind is hard to conceal.
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: What would change if Death was removed?
The player sees the river or animal (on the same mini-map) and makes a decision. There is a choice of the player. But when a player kills, there is no chance. Most often this is a sudden aggressive attack of the enemy, which we notice at the last moment. Most animals do not kill players and leave their corpse. The attacker will kill and take the corpse. Only the attacker makes a decision, and the player is just a spectator. The game provides the right to choose only for maniacs and loonies, but not for players.svino wrote:Have you ever thought twice about attacking an animal, about swimming over a river?
In this game there is not even a hint of realism. You leave the house and you are immediately killed. Just like that, for the collection. This is abnormal and not realistic.
In this game there is no pvp, but there are a lot of brutal and senseless murders.
In this game there is no place for peace-loving or novice players. Many are killed before they master the combat system. And before they get armor or weapons.
Last edited by 2d0x on Fri Mar 10, 2017 2:04 am, edited 1 time in total.
Excuse me, I don't speak English.
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Teleskop
- Posts: 2910
- Joined: Sat Jul 10, 2010 9:55 am
- Location: Little Teleskop
Re: What would change if Death was removed?
what? pvp is the core of this game2d0x wrote: In this game there is no pvp.
instead of avoiding pvp,just learn it
Teleskop
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: What would change if Death was removed?
Exactly. For a player with a lot of alts, it's nothing. And for factions it's nothing. Only single player with one character is affected, since they lose everything. So, the game is supportive of veterans, but cruel for beginners.Antaraner wrote: Means losing a char means for big factions nothing.
Once again: a sudden murder is not a pvp! Many are killed before they master the combat system. And before they get armor or weapons. To the attack is ready ONLY the striker.Teleskop wrote: what? pvp is the core of this game
instead of avoiding pvp,just learn it
A historical example: a knight with a sword and in armor rides on a horse. He saw a bare-armed unarmed peasant, suddenly attacked and killed, taking his head. That's what pvp is in this game. And such a painful realism.
* * *
What else surprised me people in this game? The fact that they grab other people's things before they say hello. This is not a problem, but I was surprised.
Swimming on the boat, I met other players. They often raised the corpses of animals over their heads while talking. I thought for a long time that this was a boast or an offer to me, but it turned out that they were simply afraid of theft. I was funny and amazing when I understood the reason 8)
Once again: I do not see this as a problem. I just laugh. Who and where brought up such people and why theft is cultivated? 8)
* * *
From possible offers:
Safe zones are a bad solution (abuse, overflow).
Displaying the killers on the mini-map.
The skull is just a skull. And knowledge is a book written and left to the descendant. Books are stored in the house and can be transferred. In my opinion, this is more realistic and parchment will be in demand.
Some ritual restores the daily 1/50 of the LP's ancestor at the time of death. If the character was not killed, the ritual is impossible. Assassins can't perform the ritual.
Excuse me, I don't speak English.
