So you're implying the cilent is fine as it is?MagicManICT wrote:Don't take much to get to 50 in any stat. IMO, that's still "combat alt" territory, but it's more than "No effort."
I think you all missed the point of my post. If the game performance improves enough to get more than 20 people on the combat field at once, more people will be interested in joining the combat, thus more people will show up, thus lagging the game back out again. Sheesh. Quit being such pessimists.
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razfen
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Re: How to send Fire&Ice running with one simple trick!
MagicManICT wrote:Not really any purpose of this thread other than to get a simple answer that some of you special children don't seem to know how to give. Everyone's got to be a fukkin comedian....
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MagicManICT
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Re: How to send Fire&Ice running with one simple trick!
No. I want to see 1000 vs 1000 at some point in this game. 
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Teleskop
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Re: How to send Fire&Ice running with one simple trick!
wonder how haven would look with like 20x more players and 10x bigger worldMagicManICT wrote:No. I want to see 1000 vs 1000 at some point in this game.
Teleskop
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shadowchris
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Re: How to send Fire&Ice running with one simple trick!
People would have chessboard like movement at that point.Teleskop wrote:wonder how haven would look with like 20x more players and 10x bigger worldMagicManICT wrote:No. I want to see 1000 vs 1000 at some point in this game.
W8 HLTU W9 Tartarus,Alfheimer,Niflheim W10 RiP, Dis
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Bowshot125
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Re: How to send Fire&Ice running with one simple trick!
shadowchris wrote:People would have chessboard like movement at that point.Teleskop wrote:wonder how haven would look with like 20x more players and 10x bigger worldMagicManICT wrote:No. I want to see 1000 vs 1000 at some point in this game.
That actually sounds like a fun game via board movement and sparing with different weapons. Like a class basef boardgame.
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shadowchris
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Re: How to send Fire&Ice running with one simple trick!
Can't even imagine what haven would be like as a chessboard game
W8 HLTU W9 Tartarus,Alfheimer,Niflheim W10 RiP, Dis
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Teleskop
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Re: How to send Fire&Ice running with one simple trick!
ozzy chess figure would take up 2 tilesshadowchris wrote:Can't even imagine what haven would be like as a chessboard game
Teleskop
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Aceb
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Re: How to send Fire&Ice running with one simple trick!
Imagine sandbox Tibia and here You have your answer. kek
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Juukin
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Re: How to send Fire&Ice running with one simple trick!
Please no Chess-Haven. Chess is a game for smart people and since everyone in this game is a fucking genius with 250+ IQ, combat would be too balanced. Need something to exploit and post on forums.
popfor wrote:jessy bby u r so bootiful u r a little princess from hevin and all thiese grodi men just want to use ur running skills in reel camberts. bby. its ok. I love you.
ChildhoodObesity wrote:why would juukin lie
Ozzy123 wrote: We are better at this game than you, we won, end of story.
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pedorlee
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Re: How to send Fire&Ice running with one simple trick!
I dont like that idea.
This is a game where people die by mechanics instead of by a fight. You can autokill someone who crosses a fencegate in a claim and its ok but when someone has finally a good and real idea closer to reality than a gatekill you ask to remove it.
Dressing peasants as soldiers to divide enemy forces or lure them must be an option because its strategy.
If there is performance problems in big fights devs must solve it by working on the code not by erasing chances of something that makes sense and deepness to the combat.
Bad idea Coels
