Game Development: Another Touch of Fix

Announcements about major changes in Haven & Hearth.
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Direkled
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Re: Game Development: Another Touch of Fix

Post by Direkled »

strpk0 wrote:
sMartins wrote:And do you think that if those fixes you like to talk about were just a bit good, didn't Loftar already implemented in the code? That is his job?
Come on man, pls....with who you believe are speaking with? Cheers
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springyb
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Re: Game Development: Another Touch of Fix

Post by springyb »

What sMartins is trying to say is that if a custom client was actually more optimized it wouldn't NEED to disable everything to get higher fps because simply removing all of the unoptimized shit doesn't mean a client optimized it. He's trying to say that hiding a problem doesn't solve why it was a problem, even if it means that hiding the problem improves game play.

I'd rather have frames than animated beehives but whatever, I see his point. There's no reason to call him retarded for it.
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apoc254
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Re: Game Development: Another Touch of Fix

Post by apoc254 »

jorb wrote:We've been developing, and here's what's new.

Combat Changes
-----------------------
  • The effective quality of a ranged weapon, as used when determining aim speed, is now a geometric mean of the qualities of the bow and arrow, rather than the lower of the two. Fixing this.
  • The base damage of a ranged weapon is now reduced less by a low perception to agility ratio. It is now reduced by the square root of the perception to agility ratio, rather than the straight ratio.
Can confirm. This makes the bow useful for hunting again.(still very massive curve to being able to hunt bigger game, but its a more sane curve now.)
Damon_Cooper
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Re: Game Development: Another Touch of Fix

Post by Damon_Cooper »

For all this holy optimization war - just a side question: how many java-based games do you know, that runs WAY smoother than H&H?
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Aceb
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Re: Game Development: Another Touch of Fix

Post by Aceb »

Damon_Cooper wrote:For all this holy optimization war - just a side question: how many java-based games do you know, that runs WAY smoother than H&H?
Minecraft. Not so many generally, if those are "bigger" projects.
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jordancoles
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Re: Game Development: Another Touch of Fix

Post by jordancoles »

Angry Birds ¦]
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razfen
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Re: Game Development: Another Touch of Fix

Post by razfen »

Damon_Cooper wrote:For all this holy optimization war - just a side question: how many java-based games do you know, that runs WAY smoother than H&H?
Problem is not java, but ineffective openGL code
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DeadlyPencil
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Re: Game Development: Another Touch of Fix

Post by DeadlyPencil »

in some of the bigger fights, there hasn't been crops around or anything like that to cause FPS drops, so is it the player models themselves that are causing it?
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jordancoles
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Re: Game Development: Another Touch of Fix

Post by jordancoles »

DeadlyPencil wrote:in some of the bigger fights, there hasn't been crops around or anything like that to cause FPS drops, so is it the player models themselves that are causing it?
Running animations, agro scents, multiple combat interactions, coin stacking animations, multiple sound ffects (coins, footsteps, unkinned alarms) movement resulting in loading nearby tiles etcetc
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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r21187
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Re: Game Development: Another Touch of Fix

Post by r21187 »

apoc254 wrote:
jorb wrote:We've been developing, and here's what's new.

Combat Changes
-----------------------
  • The effective quality of a ranged weapon, as used when determining aim speed, is now a geometric mean of the qualities of the bow and arrow, rather than the lower of the two. Fixing this.
  • The base damage of a ranged weapon is now reduced less by a low perception to agility ratio. It is now reduced by the square root of the perception to agility ratio, rather than the straight ratio.
Can confirm. This makes the bow useful for hunting again.(still very massive curve to being able to hunt bigger game, but its a more sane curve now.)
So that means that if i whant make decent damage i should increase my agility and perception?

cause i been trowing rocks to kill horses and takes FOREVER and many rocks and i am so low level that takes forever trow a arrow
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
jorb wrote:Ok, will buff.
(Still waiting)
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jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)

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