Game Development: Villages

Announcements about major changes in Haven & Hearth.
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Lothaudus
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Location: Adelaide, Australia

Re: Game Development: Villages

Post by Lothaudus »

jorb wrote:Also, FFS, there are no horses in the game yet. Stop throwing your seeds away. :)
Lies!! Next you'll be telling people you haven't added in castles yet either!

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Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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rye130
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Re: Game Development: Villages

Post by rye130 »

Lothaudus wrote:
jorb wrote:Also, FFS, there are no horses in the game yet. Stop throwing your seeds away. :)
Lies!! Next you'll be telling people you haven't added in castles yet either!

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Whys don'ts Is haves thes skillss fors thats yets?
bgfan
Posts: 54
Joined: Wed Mar 10, 2010 12:39 am

Re: Game Development: Villages

Post by bgfan »

Please, that doesn't even look H&H, besides, everyone knows that Jorb would never implement a stone castle.
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PhaedrothSP
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Re: Game Development: Villages

Post by PhaedrothSP »

bgfan wrote:Please, that doesn't even look H&H, besides, everyone knows that Jorb would never implement a stone castle.
Not to mention the towers would look much more phallic.
bgfan
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Joined: Wed Mar 10, 2010 12:39 am

Re: Game Development: Villages

Post by bgfan »

Although, I do think i prefer those graphics, they would look pretty nice in the H&H world. Maybe Bears would actually look scary, instead of like 4 legged teddy bears.
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Lman8786
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Re: Game Development: Villages

Post by Lman8786 »

omg thats amazin lookin :o
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sabinati
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Re: Game Development: Villages

Post by sabinati »

hey uh i think call of the hird is too expensive
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Ferinex
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Re: Game Development: Villages

Post by Ferinex »

Image

:lol: Awesome.
i guess they never miss huh
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Cajoes
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Re: Game Development: Villages

Post by Cajoes »

jorb wrote:Also, FFS, there are no horses in the game yet. Stop throwing your seeds away. :)
You could have said that before I spent six hours observing a lone auroch and a pile of vegetables. Now I got to put the carrots back in the cupboard.
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loftar
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Re: Game Development: Villages

Post by loftar »

KoE wrote:I'm sort of curious as to just how much CHA and INT affect the whole calculations. I admit I'm practically innumerate compared to most folks here so jorb's explanation in the first post just made my head spin.
I dictated it to him. ;)

The geometric average of two numbers is the square root of the product of the numbers*, so it has the nice property of gravitating towards to least of the numbers. In other words, if you have 10 Charisma and 90 Intelligence, their geometric average is 30, but if you have 40 in each, their geometric average is 40.

The LP you earn is multiplied by that average and divided by 10**. Thus, denoting your character's Intelligence as I and Charisma as C, the authority gained by any action giving you L learning points (again, before the learning bonus is accounted for), gives your village L · √(I·C) / 10 points of authority. In other words, a completely new character with 10 in both Intelligence and Charisma and 100% learning bonus will be gaining exactly as much authority as he gains learning points.

I should find a LaTeX plugin for this forum.

* More generally, the geometric average of the any set X of numbers is (∏ (x ∈ X) x)^(1/|X|). It may be more helpful to describe it as the arithmetical average (i.e. what you'd normally think of as "average") of the numbers in X as projected onto a logarithmic scale; that is, e^((1/|X|)·∑ (x ∈ X) ln x).
** It says 30 in the OP, but as noted earlier, I changed it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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