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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Online players count
They're both RPGs in the broad sense of the word, so I don't think comparisons are that ridiculous. I don't see how different stakes have any bearing on quality of the actual combat mechanics.
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tirioll
- Posts: 144
- Joined: Thu Nov 21, 2013 4:05 pm
Re: Online players count
I used to play another indie MMO that had about 200 steady online player counts. Then they went to Steam, got like 600-800. One or two months later it was back to 200.viznew wrote:and hopefully thay do go to steam or something like that cause then its more exposure so more players
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marvi
- Posts: 138
- Joined: Thu Feb 18, 2010 3:41 pm
Re: Online players count
I'll add to this point that there are games with PvE and PvP as strictly separate game modes (e.g. Guild Wars 2), and usually there is a big difference between respective communities within the same game.shubla wrote:Do you know any (not small) game that has PvP, but still decent community?
Although, to be fair, there are lots of decent people in Guild Wars 2 World vs World mode, but I guess it differs from server to server.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Online players count
What devs have to lose with pvp and pve server. Its not like they have that much to lose.
Experiment like this would be interesting.
Experiment like this would be interesting.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Sollar
- Posts: 561
- Joined: Wed May 26, 2010 2:53 pm
Re: Online players count
PVE server after 2 moths population 15shubla wrote:What devs have to lose with pvp and pve server. Its not like they have that much to lose.
Experiment like this would be interesting.
PVP server after 2 month population 300
PVE has limited entertainment ... What ever in the world you want to do after you built everything? Is there any incentive to raise any skill above 200?
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Online players count
How can you throw out numbers like this?Sollar wrote:PVE server after 2 moths population 15shubla wrote:What devs have to lose with pvp and pve server. Its not like they have that much to lose.
Experiment like this would be interesting.
PVP server after 2 month population 300
PVE has limited entertainment ... What ever in the world you want to do after you built everything? Is there any incentive to raise any skill above 200?
Only way to see how it would work is to try it.
You must be really dumb to come up with these numbers from your head.
It would be interesting experiment. No one knows really what would happen before trying it.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Sollar
- Posts: 561
- Joined: Wed May 26, 2010 2:53 pm
Re: Online players count
PVE - Larpers and brick art everywhere.shubla wrote:Sollar wrote:shubla wrote: It would be interesting experiment. No one knows really what would happen before trying it.
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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: Online players count
If there were elements that the player cannot control the interval of occurrence and it is hazardous to players, then it would be more viable. As it stand out now, the game is less survivor based and more survivor-lite.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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CSPAN
- Posts: 885
- Joined: Mon Apr 04, 2011 12:10 am
Re: Online players count
I'm on vacation in Venice. This isn't relevant, but I felt it's something people should know.
Also we are approaching the three month population cliff. You of all people should be aware of the Haven Law of Population Decline™
They've added a lot but progression doesn't seem to be slowed by to much. Precious metals are still too abundant. Trolls are fucked up. Combats fucked up. Q50+ resources are still easy to find. Remedial things that keep you busy behind walls, takes up too much time, foraging sucks, and after a few months shit gets monotonous and people quit, and when some people quit that's other people quit.
This world has seen record population upkeep though, so it's on the right track.
Also we are approaching the three month population cliff. You of all people should be aware of the Haven Law of Population Decline™
They've added a lot but progression doesn't seem to be slowed by to much. Precious metals are still too abundant. Trolls are fucked up. Combats fucked up. Q50+ resources are still easy to find. Remedial things that keep you busy behind walls, takes up too much time, foraging sucks, and after a few months shit gets monotonous and people quit, and when some people quit that's other people quit.
This world has seen record population upkeep though, so it's on the right track.
LS of Twin Lakes BIG TRUCKS
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Online players count
man, I feel a unexplainable urge to kill a larper whenever I see one in game!!Sollar wrote:PVE - Larpers and brick art everywhere.shubla wrote:Sollar wrote:
Click to read Developer's thoughts on PvP