Use the survey tool: Adventure>Landscaping>Surveywildair wrote:How do i tell if the ground is flat?
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Grand List of Simple Questions
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
DisKagel
- Posts: 209
- Joined: Thu Jun 26, 2014 2:37 pm
Re: Grand List of Simple Questions
Just to clarify, if someone is murdered and does not have rage, a nidbane cannot be summoned by anybody who picks up the scents right?
don't hate me because u ain't me
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Grand List of Simple Questions
Right.DisKagel wrote:Just to clarify, if someone is murdered and does not have rage, a nidbane cannot be summoned by anybody who picks up the scents right?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
Itanu
- Posts: 182
- Joined: Sat Jun 08, 2013 10:17 pm
Re: Grand List of Simple Questions
I have heard that you should not plant grass in animal areas, as they will eat that instead of their food, and lose quality.
Is this true? Or can I spruce up my animal pens without fear?
Is this true? Or can I spruce up my animal pens without fear?
-
Leafstab
- Posts: 401
- Joined: Tue Jan 28, 2014 12:26 am
- Location: I'm not sure.....
Re: Grand List of Simple Questions
spruce up without fear, in fact it is beneficial as if your are unable to feed them for a period of time they will eat the grass to stay alive and they wont eat it if you have food in a trough there.Itanu wrote:I have heard that you should not plant grass in animal areas, as they will eat that instead of their food, and lose quality.
Is this true? Or can I spruce up my animal pens without fear?

-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Grand List of Simple Questions
There have been some cases of where animals will eat grass instead of using a trough, but the bug reports have lacked detail or there's an annoying bug that causes this behavior that can't be easily spotted. As far as I'm aware, it's been with newly tamed animals, though.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: Grand List of Simple Questions
What animals can't break a signpost? I can't recall if JorbTar changed it since Hafen was introduced..
Scooby Doo taught us that the real monsters are humans.
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Grand List of Simple Questions
Bunnies, squirrels. Birds.FictionRyu wrote:What animals can't break a signpost? I can't recall if JorbTar changed it since Hafen was introduced..
edit: oh and chickens, rats, frogs, toads

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: Grand List of Simple Questions
Mk, so, just the non-aggressive animals. Should've figured that.shubla wrote:Bunnies, squirrels. Birds.FictionRyu wrote:What animals can't break a signpost? I can't recall if JorbTar changed it since Hafen was introduced..
edit: oh and chickens, rats, frogs, toads
Scooby Doo taught us that the real monsters are humans.
-
dunno6988
- Posts: 154
- Joined: Wed Sep 28, 2016 11:51 am
Re: Grand List of Simple Questions
Just wondering what would happen if for example there are 2 players, one has 100 per x exp and other has 1000 per x exp and when player with higher per x exp spawns a foragable in same area as player with lower per x exp, would they be able to see it too, or they would see just another player picking up an invisible object? Since I have been wondering how it would work if there were 2 players with with massive gaps between their per x exp.