We need a new world

General discussion and socializing.
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avros008
Posts: 486
Joined: Mon Nov 21, 2011 5:57 am
Location: Türkiye!

Re: We need a new world

Post by avros008 »

dageir wrote:It seems like the time frame of this game is 3-4 months.
After everyone has built their village and done "everything" the game becomes stale.
A part of the problem is that few wants to risk their chars because of the permadeath. Less action.
Everyone should be able to kill everyone at any time without any rules from day one. No visitor bullshit or nidbanes.
Make the difference between the players their equpment, not their stats. Drop stats and FEPS alltogether.
Make high end equipment complex and hard to make. The loss of equipment and base would be a bigger problem than losing the character.

++
dafels wrote:the midges are not the problem,
you're the problem
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NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: We need a new world

Post by NOOBY93 »

avros008 wrote:
dageir wrote:It seems like the time frame of this game is 3-4 months.
After everyone has built their village and done "everything" the game becomes stale.
A part of the problem is that few wants to risk their chars because of the permadeath. Less action.
Everyone should be able to kill everyone at any time without any rules from day one. No visitor bullshit or nidbanes.
Make the difference between the players their equpment, not their stats. Drop stats and FEPS alltogether.
Make high end equipment complex and hard to make. The loss of equipment and base would be a bigger problem than losing the character.

++
+++

I've been saying "remove stats" for a while now but nobody took it seriously. Everyone whines about hermits not being able to compete with hardcore 24/7 grinders and devs keep putting bigger roots on combat stats, which is the right direction but they're looking at it the wrong way.

If stats were removed, a hermit who can't grind 24/7 and make an insanely good character to even scratch the hardcore players, could for example grind low-level stuff like 3000 blueberries, and with those blueberries buy a set of good gear to be able to participate in combat, etc.

I agree with everything dageir said, although I do have to say scents and outlaw (no log off after crimes) still need to be a thing.
Jalpha wrote:I believe in my interpretation of things.
r21187
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Re: We need a new world

Post by r21187 »

hope the devs are reading this

This is a nice piece of feedback if you ask me
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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CSPAN
Posts: 885
Joined: Mon Apr 04, 2011 12:10 am

Re: We need a new world

Post by CSPAN »

dageir wrote:It seems like the time frame of this game is 3-4 months.
After everyone has built their village and done "everything" the game becomes stale.
A part of the problem is that few wants to risk their chars because of the permadeath. Less action.
Everyone should be able to kill everyone at any time without any rules from day one. No visitor bullshit or nidbanes.
Make the difference between the players their equpment, not their stats. Drop stats and FEPS alltogether.
Make high end equipment complex and hard to make. The loss of equipment and base would be a bigger problem than losing the character.

Although interesting and a neat idea, the subscriptions and account verifying would become that less necessary and valuable. It'd hurt our beloved Devs pockets.
LS of Twin Lakes BIG TRUCKS
r21187
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Re: We need a new world

Post by r21187 »

CSPAN wrote:It'd hurt our beloved Devs pockets.
Are you aware that they are rich and made this game purely to be able play as gods?



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ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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dageir
Posts: 1973
Joined: Sat Mar 31, 2012 12:37 pm

Re: We need a new world

Post by dageir »

Not if the game was subscription based + people could buy hats and other crap.
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r21187
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Re: We need a new world

Post by r21187 »

dageir wrote:Not if the game was subscription based + people could buy hats and other crap.
i whant 2 hats

the one that says devs sucks and the make haven great again

but they dont give any plus? nope i pass

i will buying soon a 15 bucks hats for the one time pay
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
iamahh
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Re: We need a new world

Post by iamahh »

make ground level 6 a dreamworld with raid bosses... huge rats and massive hedgehogs you'd have to fight in group, tankers and healers.... if you fail and die, since it was a dream, you'd wake up at home... good old Lineage had lots of raid bosses, but there was a bishop class which could heal and revive party member...
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DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: We need a new world

Post by DDDsDD999 »

Need to fix combat and make character progression meaningful tbh, reset not needed.
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ven
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Re: We need a new world

Post by ven »

Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience.
Permanent world and meaningful progression is all I want in this game tbh.
Venator

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