When someone walls in your claim, steals your stuff, destroys your stuff and kills you if your online.
Yeh, like an agressive bum.
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Thijssnl
- Posts: 2389
- Joined: Fri Mar 12, 2010 9:09 pm
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Oskatat
- Posts: 369
- Joined: Sat Feb 20, 2010 7:50 pm
- Location: Amsterdam
Re: Where I Should Build My Own Territory?
and they dont do it because they need your stuff or because you did something wrong, but for fun
Learn from the mistakes of others. You won't live long enough to make all of them yourself.
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ilderon
- Posts: 1
- Joined: Sat Apr 03, 2010 5:50 pm
Re: Where I Should Build My Own Territory?
Lol my stuff usually get taken or did till i moved from the river...if my crops had grown i tihnk that that would have gone too haha
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Oskatat
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- Location: Amsterdam
Re: Where I Should Build My Own Territory?
i prefer settling near grassland. Hunting fox, mouflon and auroch is a good source of food and lp as soon as you have a decent (10) marksmanship and chickens help you through the start
Learn from the mistakes of others. You won't live long enough to make all of them yourself.
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Thijssnl
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Re: Where I Should Build My Own Territory?
Uh, you hunt mouflon and aurochs with 10 mm?
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Riou1231
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Oskatat
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- Location: Amsterdam
Re: Where I Should Build My Own Territory?
not fast 
but since you dont need as much food as you used to, its possible. Just make sure you're well fed before you begin
and i'd say you need at least 10. more is always better
I killed a herd of mouflon with mm 12, when hunger was still at the old settings
oh, use a sling.... and a decent (q10) at that
but since you dont need as much food as you used to, its possible. Just make sure you're well fed before you begin
and i'd say you need at least 10. more is always better
I killed a herd of mouflon with mm 12, when hunger was still at the old settings
oh, use a sling.... and a decent (q10) at that
Learn from the mistakes of others. You won't live long enough to make all of them yourself.
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Thijssnl
- Posts: 2389
- Joined: Fri Mar 12, 2010 9:09 pm
Re: Where I Should Build My Own Territory?
He probably would have posted 100.
Look mate good effort getting some posts but dont think you rule the world because you have 10+
Gtfo
@ Oskatat, really? I had 50 MM on a certain point and crapped my pants for boars (after they became aggro) still. You dont hit anything with MM really.
Look mate good effort getting some posts but dont think you rule the world because you have 10+
Gtfo
@ Oskatat, really? I had 50 MM on a certain point and crapped my pants for boars (after they became aggro) still. You dont hit anything with MM really.
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Oskatat
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- Location: Amsterdam
Re: Where I Should Build My Own Territory?
um, really? i'm not an expert hunter, but i've managed to kill several herds of mouflon and auroch (at least 10 of each), quite some boars and about 10 bears, though only 3 since they run
my markmanship, now, is 50
with boars, you need to hit 2 times at a good damage, then they run, less if they are low level. If you stay out of aggro range, you can hit em once, and as they try to kill you hit em again, then they run and you can charge after em. I finish em with a punch usually. It's easier with some leather armor, but they destroy that after time. I have only 25 UA, so i need to try more than once some times
my markmanship, now, is 50
with boars, you need to hit 2 times at a good damage, then they run, less if they are low level. If you stay out of aggro range, you can hit em once, and as they try to kill you hit em again, then they run and you can charge after em. I finish em with a punch usually. It's easier with some leather armor, but they destroy that after time. I have only 25 UA, so i need to try more than once some times
Learn from the mistakes of others. You won't live long enough to make all of them yourself.
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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: Where I Should Build My Own Territory?
@OP
1) Try find a mine. This will not be possible with a brand new toon, so, make a temp base, grind up LP to be able to feed yourself 1st (fishing, foraging & maybe farming). Catch plaice to improve your perception skill and improve exploration until you are able to see and forage Rustroot. By this time you would also have no problem to get pottery and wheelmaking (to make boats). Make a kiln, make jars and make Rustroot extract. Working on a bit of markmanship over the initial grinding stage also good, cause, as soon as you can trap and hunt, food becomes a lot easier and deer are awesome perception food. Now go prospect. On this map, go far north and far south, that's where the new supergrids were added and since it's fecking far for most and that they are too lazy to trek that way, that's your best shot. Don't just jump off your boat and prospect, every 2nd guy has already done that - make an effort, walk inland. And also prospect in caves. Finding a mine to set up your place, imo, is 1st prize.
2) If finding a mine is too much, then you at least want high q resources where you set up shop. So explore, look for high q clay, water and soil (imo, in that order) and set up your home there, preferably even claim over the node's hotspot if you can. High vq is relative and debateable, but if you can find q70+ clay, you are likely golden, as it will open trade oppertunities to common metal as well as precious metal.
3) Other bonuses to consider, after incorporating one or all of the above, is defense position (difficulty to access, cliffs), restricted enemy angles of approach and a heath/pasture close by.
There are prolly one or two things aothers can add, but off the top of my head, this is a solid approach in finding your new home.
1) Try find a mine. This will not be possible with a brand new toon, so, make a temp base, grind up LP to be able to feed yourself 1st (fishing, foraging & maybe farming). Catch plaice to improve your perception skill and improve exploration until you are able to see and forage Rustroot. By this time you would also have no problem to get pottery and wheelmaking (to make boats). Make a kiln, make jars and make Rustroot extract. Working on a bit of markmanship over the initial grinding stage also good, cause, as soon as you can trap and hunt, food becomes a lot easier and deer are awesome perception food. Now go prospect. On this map, go far north and far south, that's where the new supergrids were added and since it's fecking far for most and that they are too lazy to trek that way, that's your best shot. Don't just jump off your boat and prospect, every 2nd guy has already done that - make an effort, walk inland. And also prospect in caves. Finding a mine to set up your place, imo, is 1st prize.
2) If finding a mine is too much, then you at least want high q resources where you set up shop. So explore, look for high q clay, water and soil (imo, in that order) and set up your home there, preferably even claim over the node's hotspot if you can. High vq is relative and debateable, but if you can find q70+ clay, you are likely golden, as it will open trade oppertunities to common metal as well as precious metal.
3) Other bonuses to consider, after incorporating one or all of the above, is defense position (difficulty to access, cliffs), restricted enemy angles of approach and a heath/pasture close by.
There are prolly one or two things aothers can add, but off the top of my head, this is a solid approach in finding your new home.
factnfiction101 wrote:^I agree with this guy.