DeadlyPencil wrote:thanks you for revisiting combat again.
i can already see some moves i want to try that would have never been used before because they were to crappy, storm of swords, kick.
Regarding your raw hide change. iam a tad worried people will just run over and flex the person then cleave since flex does no damage. maybe make it so its any attack that would trigger parry or combat med etc.
No one is going to cleave someone during a rawhide lol
More like punch x2 to deal a bit of dmg
punch is the last move i would do on someone who is raw hided after this change. take aim or flex would be worlds better. why would u want them to get unstuck faster?
regarding Think. i actually stopped using Think in my deck and instead focused on take aim and lower IP moves and it has worked very well in spars. thats using sting though. so my deck will get nerfed by this. the reason why i stopped running Think is because it took up an extra slot, kind of like loftar said.
You may now walk onto empty construction areas. That should mean that sign posts are now less useful in combat. Discussion here.
You may now use Shift + Ctrl + Left-Click to transfer all items of a particular type from one inventory to another. Default client best client. Update your clients for this-
Enjoy!
Pras!
PS: alt as modifier for 'all-of-kind' would be nicer, as this would be for one in line with the other clients and for another open up ctrl+alt+click for drop-all-of-kind (which is needed at times).
Make friends with the other crabs or try to escape the bucket. I'd hardly call anything the Bible of our times.» special thanks to MagicManICT I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57 Default Client, Best Client!
Take Aim's cooldown now increases the more IP you already have when using it. The cost is now (30 + IP * 2) * μ.
You should add a maximum cooldown, if you have a sizeable amount of ip from using think and accidentally use take aim it can leave you with a very long cooldown.
Ozzy123 wrote:Umm I don't know who reported that to you guys but I'm pretty sure that everyone was using take aim ONLY to get enough IP's for Think becouse getting IP's with 5/5 Think was like 2x faster than with 5/5 take aim. Right now it will stay the same.
but when none of the defensive moves have any ip cost there's no need for Think, you can get all the ip you need using take aim which leaves you an extra slot, and having an attack on like uppercut or kito that forces someone to use zig zag gets you more ip too so no not everyone used take aim only to get enough ip for Think
In pvp, only sting and cleave are used as finishers. Full circle/sideswipe cant break armor at medium-high levels of openings. With take aim nerf, its almost impossible get enough coins to use finishers such as cleave. I just tryed, its terrible. At 4 coins take aim cd is bigger than think. So now i forced to take 5 aim/5 think, when i was comfy with only 5 take aim previous patch. But anyway, this update better than nothing.