jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
I used 5 level take aim to gain IP quickly (i reached 50 ip easy) now with that new game development take aim is really slow. I think ill suicide me (my character, not me like human person)
I dont like the "picking a fight" development.....
CLAVICEMBALO3 wrote:I used 5 level take aim to gain IP quickly (i reached 50 ip easy) now with that new game development take aim is really slow. I think ill suicide me (my character, not me like human person)
I dont like the "picking a fight" development.....
just get think now, why would you kill yourself because of a rebalancing patch? While I agree it's stupid how it works now and completely unnecessary, it's nothing to suicide your character over.
Jalpha wrote:I believe in my interpretation of things.
like smaller weapons and weapons affecting the cooldown of attacks. maybe skills based on equipment too, like headbash/shieldbash
and maybe attacks that are affected by other stats than strength, like belly bump that uses con and cha haha
a push/shove or a sprint combat move would be nice too. having a combat deck that has a focus other than damage would be cool, like a couple moves affecting run speed. i know bunny slippers increase chasing speed of rabbits, could that be added as a maneuver? to increase chasing speed but lower attack weight or something
Thedrah wrote:i want more variety in the movesets :3
like smaller weapons and weapons affecting the cooldown of attacks. maybe skills based on equipment too, like headbash/shieldbash
and maybe attacks that are affected by other stats than strength, like belly bump that uses con and cha haha
a push/shove or a sprint combat move would be nice too. having a combat deck that has a focus other than damage would be cool, like a couple moves affecting run speed. i know bunny slippers increase chasing speed of rabbits, could that be added as a maneuver? to increase chasing speed but lower attack weight or something
Anything that affects speed would likely be utterly mandatory and busted. It's just way, way too important of a factor. And there are decks that focus more on making openings for allies than creating damage.
tested some more and have some more suggestions for you:
Storm of Swords - This skill does not get used because 100% damage on the main target using a sword will not break through someones armour. Since it costs 2IP like sting. please concider increasing its damage to 115% or something like that. Sting DOES get used, so if storm of swords also did more damage it would be used as well.
Ravens Bite - This skill costs the same as cleave, but doesnt do nearly the same amount of damage. Consider increasing its damage to 120%, it doesn't do enough damage so it doesn't get used.
steal thunder still doesn't work as I think the skill was designed, but got no suggestions for you on it.