aren't they just made from different wood? like that greenish color are willow boards and idk what is brown but even textures are different so it i not highlightNOOBY93 wrote:I don't think there's a visual indicator of cheese being complete. As such, there's no way for the client to see if the cheese is done or not. The reason drying frames feature exists is because the hide on the frame looks different when it's complete and when it's notSevenless wrote:Pretty sure that's your client settings. The green racks are highlighted as green because they're empty (ready to go), filled racks are a neutral colour, and racks with finished product should show up as red highlighted. It does this for me on drying racks using amber.iamahh wrote:
cheese rack changin colors while occupied, it's a known bug?
If I'm right, disabling the "highlight empty/finished drying frames" option and relogging should fix it.
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Flyrella
- Posts: 430
- Joined: Wed Jul 03, 2013 12:28 am
Re: Grand List of Simple Questions
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Grand List of Simple Questions
I'd guess Romovs hacked the cheese racks to use Pine textures when they have trays in them and ash/bay willow when empty.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Grand List of Simple Questions
Some bushes have specific biomes, and even then what you find can be regional. Not enough science on this to put anything on the wiki that I know of.FictionRyu wrote:Where can I find blackberry bushes? The wiki is lack of that information.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Attas
- Posts: 164
- Joined: Thu Jan 26, 2012 3:39 am
Re: Grand List of Simple Questions
Can a village terrority be non-continuous? We wanted to build a satellite base of our village, but it's kind of dangerous to leave village banners outside in the wild, so we thought of doing a row of banners to the satellite base and break them once the satellite is covered.
Illustration:

Illustration:

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harison86
- Posts: 5
- Joined: Mon Dec 16, 2013 10:39 pm
Re: Grand List of Simple Questions
How important is it to optimize and get the "right" FEP's when starting out? And what are the recommended FEP's for a starting character? I only know Perception is important for foraging.
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uncleseano
- Posts: 560
- Joined: Thu Apr 22, 2010 7:23 pm
Re: Grand List of Simple Questions
Do you have to leave tamed animals hitched? Can the roam freely without fear of despawning?
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Grand List of Simple Questions
You need intelligence early more than anything. Early curios you need are mirk, feather trink, bark boat and dragonflies. Perception isn't terribly difficult to raise if you mix in fish wraps either.harison86 wrote:How important is it to optimize and get the "right" FEP's when starting out? And what are the recommended FEP's for a starting character? I only know Perception is important for foraging.
I'd personally say push int to 30 immediately, add in fish wraps for a bit of per and agility fillers (rabbit/larva) to get your early game agi for combat. Once farms are going, agi is easy but until then it's a bit annoying.
Getting that int before your bar hits 100% is really nice for early LP
Only partially tamed ones.uncleseano wrote:Do you have to leave tamed animals hitched? Can the roam freely without fear of despawning?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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uncleseano
- Posts: 560
- Joined: Thu Apr 22, 2010 7:23 pm
Re: Grand List of Simple Questions
When you can inspect and name them I guess they are fully tamed so, cheers
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Grand List of Simple Questions
YesAttas wrote:Can a village terrority be non-continuous? We wanted to build a satellite base of our village, but it's kind of dangerous to leave village banners outside in the wild, so we thought of doing a row of banners to the satellite base and break them once the satellite is covered.
Illustration:

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: Grand List of Simple Questions
Yes, I know. I use Amber. I have it marked. I just wanted to have an idea as to what terrain I should look in. Currently in my area, there are none.uncleseano wrote:Amber client, click have them shown on the map
Scooby Doo taught us that the real monsters are humans.
