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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Make realms more compact
IMO snaky realms that stretch across half the world yet are like one cairn wide are kinda stupid. I think this could be fixed by increasing authority cost of buffs and realm magic in proportion to the total length of the realm's borders. Sure, that'd mean cost increase for all realms, but compact realms would still be OK because their area would increase faster than their circumference.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Make realms more compact
eh I prefer it as it is, this way a realm can spread like cancer to another realm on the other side of the world, and contest it - world will see even less action if your idea is implemented
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Make realms more compact
lol but nobody is doing that now nor did they do it last world because realms are able to expand too much and too easily and any cairns important enough to contest are inside walls which means you need to siege as well, idk when something "spreading like cancer" happened to be a good thing but I agree with potjeh that realms need a change but I said that before the new world anywaysNOOBY93 wrote:eh I prefer it as it is, this way a realm can spread like cancer to another realm on the other side of the world, and contest it - world will see even less action if your idea is implemented
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Make realms more compact
Border Stability: 73%
Large borders make a realm hard to defend and maintain. Roads fall into disuse, windblown trees clutter trails, and bandits lurk in the shadows. This realm pays additional authority to upkeep their cairns as a result.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
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Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Make realms more compact
I have to agree with this. A realm shooting out a tentacle to grab something seems very reasonable in many ways.NOOBY93 wrote:eh I prefer it as it is, this way a realm can spread like cancer to another realm on the other side of the world, and contest it - world will see even less action if your idea is implemented
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Make realms more compact
How so? It's reasonable that whoever gets their realm up first gets to claim *all* of the natural resources?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Make realms more compact
I'm not sure that has been my experience this world. Kingdoms claim primarily players and villages, not natural resources per se. We have added a delay to expansion. Perhaps that delay should be increased the fewer kingdoms there are? Perhaps the arms should also be possible to sever entirely, i.e. they decay if they don't have a connection back to the Coronation Stone?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Make realms more compact
Yeah, for now, but a lot of us are hoping you'll eventually implement resources that need to be kingdom claimed to reap their benefit, to encourage realm PvP & territory conquest as a goal.
Even without it, though, tendril realms are fugly shit and everyone hates it. Plus it makes it way too easy to block other realms' expansion. And the whole concept of global projection power like that is terrible. Not as bad as ye olde crossroads, but still it greatly diminishes the feeling that the Haven world is a vast place when you keep running into the same realm wherever you go.
Even without it, though, tendril realms are fugly shit and everyone hates it. Plus it makes it way too easy to block other realms' expansion. And the whole concept of global projection power like that is terrible. Not as bad as ye olde crossroads, but still it greatly diminishes the feeling that the Haven world is a vast place when you keep running into the same realm wherever you go.
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Make realms more compact
I wish you could take over other realms teritory.. destroy other cairns somehow... maybe challenge them.. oh waitPotjeh wrote:How so? It's reasonable that whoever gets their realm up first gets to claim *all* of the natural resources?
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Make realms more compact
Good ideas. Will reduce the shitrush for claiming as many random villages as possible at world beginnings for the first ones that rush their kingdom up.jorb wrote: Perhaps that delay should be increased the fewer kingdoms there are? Perhaps the arms should also be possible to sever entirely, i.e. they decay if they don't have a connection back to the Coronation Stone?
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