i dont like it too wtf this completely shit new players or hermits like me -_-CLAVICEMBALO3 wrote:I used 5 level take aim to gain IP quickly (i reached 50 ip easy) now with that new game development take aim is really slow. I think ill suicide me (my character, not me like human person)
I dont like the "picking a fight" development.....
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r21187
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Re: Game Development: Picking a Fight
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
(Still waiting)jorb wrote:Ok, will buff.
loftar: The inner chaos of the Jorbian mind is hard to conceal.
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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ctopolon3
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Re: Game Development: Picking a Fight

Great update for my AoE deck. more openning, less cd, range for ST (but not understand why it not keep distance and continue running)
200%dmg is OP
P.S. make the Archers great again
Last edited by ctopolon3 on Sat Apr 08, 2017 2:05 pm, edited 1 time in total.
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NOOBY93
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Re: Game Development: Picking a Fight
AoE deck, more like AoE kek, because it's so bad it's funny!
Jalpha wrote:I believe in my interpretation of things.
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DDDsDD999
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Re: Game Development: Picking a Fight
kek, don't even have the useful AoE move.ctopolon3 wrote:
Great update for my AoE deck. more openning, less cd, range for ST (but not understand why it not keep distance and continue running)
200%dmg is OP
P.S. make the Archers great again





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r21187
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Re: Game Development: Picking a Fight
ctopolon3 wrote:
Great update for my AoE deck. more openning, less cd, range for ST (but not understand why it not keep distance and continue running)
200%dmg is OP
P.S. make the Archers great again
Can someone explain to me what is that of the ip moves?
i mean i have the move and i have gained a few before but i dont see the reason to "increase" the move
i mean i ave now 2 thinks and i was thinking if i were to use think i will get 2 times think or think will execute 2 times but nothing happen
so why should i + the moves?
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
(Still waiting)jorb wrote:Ok, will buff.
loftar: The inner chaos of the Jorbian mind is hard to conceal.
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Game Development: Picking a Fight
More + = shorter cooldownr21187 wrote:ctopolon3 wrote:
Great update for my AoE deck. more openning, less cd, range for ST (but not understand why it not keep distance and continue running)
200%dmg is OP
P.S. make the Archers great again
Can someone explain to me what is that of the ip moves?
i mean i have the move and i have gained a few before but i dont see the reason to "increase" the move
i mean i ave now 2 thinks and i was thinking if i were to use think i will get 2 times think or think will execute 2 times but nothing happen
so why should i + the moves?
Jalpha wrote:I believe in my interpretation of things.
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r21187
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Re: Game Development: Picking a Fight
More + = shorter cooldown
Makes more sense
thanks for the info
Makes more sense
thanks for the info
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
(Still waiting)jorb wrote:Ok, will buff.
loftar: The inner chaos of the Jorbian mind is hard to conceal.
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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MrPunchers
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