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MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
- Location: Where do you think?
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Fostik
- Posts: 2521
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Family Heirloom
Yea!
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Family Heirloom
ooo ya it be cool if it gave a Lore and a tiny Psy boost.
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Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: Family Heirloom
Make it so Family Heirlooms have no quality, but act as a way to gain your ancestors stats while wearing it, if and only if the heirloom was made by/worn by that ancestor for a long enough period of time. Lets say stat gain from it could be...eh 5% with a cap of 50 from any given stat. Something along those lines would be pretty neat. A heirloom worn by anyone who is not an ancestor of that character will receive none of the bonuses from it.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Family Heirloom
That's kinda neat, but I feel inheritance mechanics in general would need to be nerfed to compensate.Fierce_Deity wrote:Make it so Family Heirlooms have no quality, but act as a way to gain your ancestors stats while wearing it, if and only if the heirloom was made by/worn by that ancestor for a long enough period of time. Lets say stat gain from it could be...eh 5% with a cap of 50 from any given stat. Something along those lines would be pretty neat. A heirloom worn by anyone who is not an ancestor of that character will receive none of the bonuses from it.





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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Family Heirloom
That's actually somewhat cool. Will consider.Fierce_Deity wrote:Make it so Family Heirlooms have no quality, but act as a way to gain your ancestors stats while wearing it, if and only if the heirloom was made by/worn by that ancestor for a long enough period of time. Lets say stat gain from it could be...eh 5% with a cap of 50 from any given stat. Something along those lines would be pretty neat. A heirloom worn by anyone who is not an ancestor of that character will receive none of the bonuses from it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose