Tutorial

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Thijssnl
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Tutorial

Post by Thijssnl »

I think a lot of problems people have while playing the game could be fixed by a proper explanation.
Ofcourse there is a wiki, but not everyone will want to browse all articles before playing.
Also, Jackard wrote (or at least posted) a tutorial, but that one only covers the beginning and some very basic things with text.

I think it would be a good thing to either have an ingame-tutorial (with the option to skip), giving a new player some basic skills and explaining how to use them, and removing the basic skills after the tutorial, or a very detailed video/gallery of pictures with text.
Last edited by Thijssnl on Mon Apr 05, 2010 12:28 pm, edited 2 times in total.
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Riou1231
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Re: Tutorial

Post by Riou1231 »

If they ARE given the basic skills they should be taken away from them once they exit, maybe just put a door in the original starting room that leads to a tutorial room? Maybe a runestone that says tutorial next to it too.
I like apple juice.
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Thijssnl
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Re: Tutorial

Post by Thijssnl »

Ah yes, forgot to say that, ofcourse I meant it like that :) Thanks

Edit: the OP said on try out, I meant pretty much they lose them when they begin to play with that.
Isnt that clear? :/
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Riou1231
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Re: Tutorial

Post by Riou1231 »

Ah yes, forgot to say that, ofcourse I meant it like that :) Thanks

Edit: the OP said on try out, I meant pretty much they lose them when they begin to play with that.
Isnt that clear? :/
Nope, the OP said nothing about losing the basic skills once they begin the real playing. :|
I like apple juice.
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Thijssnl
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Re: Tutorial

Post by Thijssnl »

'On try out' pretty much means they can have them to try out, and them lose them
Edit: Edited the OP anyway
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Sarge
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Re: Tutorial

Post by Sarge »

Yeah, I agree with an optional tuturial/walkthrough, at start-up or elsewhere, even though it has been mentioned before. It would need an experienced hand to put a vid-tutuorial together (that would be best imo), if only I wasn't so g'damn tech challenged, I'd give it a go.
factnfiction101 wrote:^I agree with this guy.
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kaka
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Re: Tutorial

Post by kaka »

An in-game tutorial is planned, but don't expect it anytime soon.
It will probably be implemented through various quests.
I, myself, liked the tutorial system in WoW. Very intuitive and out-of-the-way.
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Thijssnl
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Re: Tutorial

Post by Thijssnl »

kaka wrote:An in-game tutorial is planned, but don't expect it anytime soon.
It will probably be implemented through various quests.
I, myself, liked the tutorial system in WoW. Very intuitive and out-of-the-way.
Good to hear there will be something :)
Not sure if I like the tut system WoW has too much but its something
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Thijssnl
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Re: Tutorial

Post by Thijssnl »

After rethinking, I dont agree.
Quests dont make sure people do not drown, and a sandbox shouldnt have quests.
A short tutorial describing all skills/giving them to new chars on test and removing after tut and learning them how to use them should work out good.
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burgingham
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Re: Tutorial

Post by burgingham »

The quest system jorb was thinking about didn't sound like a classic quest system, it was mentioned in the context of wyrd and the learning system in general. I cba to find the post now though.

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