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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: @kaka
+Sevenless wrote:That's rather petulant of you.ven wrote:There is an alternate reality in which this game has three devs and we have seasons, lively politics, and a permanent world.
this game gets updates more frequently than Dota 2, I don't think NUMBER OF DEVELOPERS is the bottleneckven wrote:Geez, how rude of me to assume the game would develop faster with 3 devs rather than with 2
Also the politics are pretty lively, what do you expect, "wars being declared" every day? There's plenty of drama, politics, etc. for a game of this low playerbase. Not all interesting things that happen are posted on the forum.
Jalpha wrote:I believe in my interpretation of things.
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: @kaka
Development workhours are really a bottleneck, jorb said so in a recent announcement thread. I also don't know any dev who wouldn't welcome another reliable developer to their team.
The fact that you believe war and politics are the same thing and that drama is what's interesting about it all just shows there's still a lot to be done regarding how we interact with each other in game.
The fact that you believe war and politics are the same thing and that drama is what's interesting about it all just shows there's still a lot to be done regarding how we interact with each other in game.
Venator
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: @kaka
Throughout the years huge factions have been split, leaders have been changed, betrayals have happened, alliances that weren't previously in order have been struck, a lot is happening, it doesn't have to happen literally every day and most of it isn't on the forum.ven wrote:Development workhours are really a bottleneck, jorb said so in a recent announcement thread. I also don't know any dev who wouldn't welcome another reliable developer to their team.
The fact that you believe war and politics are the same thing and that drama is what's interesting about it all just shows there's still a lot to be done regarding how we interact with each other in game.
The politics in the game are just fine, the only problem being only the most nolife and tight-knit groups can participate in them since they can crush everyone else so there's no need for diplomacy with everyone else, just ignore them until they try to be something, then kill them, which is pretty stupid IMO.
For a game that doesn't have much IRL money involved for the players, the politics are bustling. Just how much do you think the players can be interested in politics if they just don't really care about what happens?
Jalpha wrote:I believe in my interpretation of things.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: @kaka
Honestly one of the huge developments has been the insularity caused by kingdoms. Indirectly, they have provided non-forums means for communicating and organizing. Discord helps too with making chat rooms easy to create, powerful moderation tools, and voip capabilities. I thought it was weird how quiet the help forums were with 300 online, but after joining the hedgehugs market chat, I see their general chat is fielding a lot of the quick fire questions that the forums used to handle instead.NOOBY93 wrote:The politics in the game are just fine, the only problem being only the most nolife and tight-knit groups can participate in them since they can crush everyone else so there's no need for diplomacy with everyone else, just ignore them until they try to be something, then kill them, which is pretty stupid IMO.
For a game that doesn't have much IRL money involved for the players, the politics are bustling. Just how much do you think the players can be interested in politics if they just don't really care about what happens?
The forums are quiet, but the game itself is quite active. 300 players still around after 3 months is also 2-3x more players at this stage than I've seen in some historical worlds.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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tigerlrg245
- Posts: 189
- Joined: Fri Sep 04, 2015 9:55 pm
Re: @kaka
This makes me imagine how would hafen be if icefrog was a dev.NOOBY93 wrote: this game gets updates more frequently than Dota 2, I don't think NUMBER OF DEVELOPERS is the bottleneck
Changelog:
boar hp increased by 5.
Feather trinket now uses 3 feathers instead of 2.
Side shop now has mirkwood offering.
Carrot +perception FEP increased by 0.03
Juggernaut now does more dmg and stuff.
I really like the kingdom/realm addition to the game and I think there should be more activities in kingdoms to make the game more active. Like you said the realms are pretty self centered though, and peopleSevenless wrote: Honestly one of the huge developments has been the insularity caused by kingdoms. Indirectly, they have provided non-forums means for communicating and organizing. Discord helps too with making chat rooms easy to create, powerful moderation tools, and voip capabilities. I thought it was weird how quiet the help forums were with 300 online, but after joining the hedgehugs market chat, I see their general chat is fielding a lot of the quick fire questions that the forums used to handle instead.
The forums are quiet, but the game itself is quite active. 300 players still around after 3 months is also 2-3x more players at this stage than I've seen in some historical worlds.
won't really need to communicate with other realms if theirs is strong enough. Maybe it's possible to add more between realms interaction that's not directly war.
Maybe if the devs experiment with the whole hearthfire on KO thing, there could be things like certain games between realms, like capture the flag, or king of the hill, where the winning side gets a unique bonus for
some time afterwards.
Also there should be more incentive in the game to cause people to want to join newer/smaller factions. otherwise everyone would just join the strongest one to get more buffs.
Not sure how this could be done but I feel like it would greatly help the dynamics of the game and activity of the forums
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: @kaka
Horse sprinting speed increased by 1tigerlrg245 wrote:Changelog:
boar hp increased by 5.
Feather trinket now uses 3 feathers instead of 2.
Side shop now has mirkwood offering.
Carrot +perception FEP increased by 0.03
Juggernaut now does more dmg and stuff.
But for real though, Haven does kinda get updated the same way Dota 2 does, the combat part I mean. "Dash cooldown increased from 60 to 80", "Sting from 30 to 20 blue opening and 10 yellow" etc.
Jalpha wrote:I believe in my interpretation of things.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: @kaka
Please no more drama...
I cant handle all that info
After knowing a large list of what J&L already have planned they have their work pretty much lay out for em'.
The moment loftar figures out how to work "object with objects" a hole new part of the game awakes.
I'm awaiting the windmill that provides the town with working fountains and sinks.
the farther you are from the windmill the more metal it takes to build founatin and sinks blah blah blah.
Need a system in place so that people outside the town can use sink hooked up to windmill...
Anyhow one day ;D
I cant handle all that info
After knowing a large list of what J&L already have planned they have their work pretty much lay out for em'.
The moment loftar figures out how to work "object with objects" a hole new part of the game awakes.
I'm awaiting the windmill that provides the town with working fountains and sinks.
the farther you are from the windmill the more metal it takes to build founatin and sinks blah blah blah.
Need a system in place so that people outside the town can use sink hooked up to windmill...
Anyhow one day ;D
Administrator of CoS
game ideas
game ideas
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: @kaka
I love it too, just pointing out that the quietness of the forums doesn't reflect actual activity. And yes, I'm hoping that more lenient pvp penalties will allow the devs to experiment with making pvp far more frequent and useful in the game than it is now. Now it's more like a finishing hammer, but in the future I'd love to see frequent skirmishes over resources of some kind.tigerlrg245 wrote:I really like the kingdom/realm addition to the game and I think there should be more activities in kingdoms to make the game more active. Like you said the realms are pretty self centered though, and peopleSevenless wrote: Honestly one of the huge developments has been the insularity caused by kingdoms. Indirectly, they have provided non-forums means for communicating and organizing. Discord helps too with making chat rooms easy to create, powerful moderation tools, and voip capabilities. I thought it was weird how quiet the help forums were with 300 online, but after joining the hedgehugs market chat, I see their general chat is fielding a lot of the quick fire questions that the forums used to handle instead.
The forums are quiet, but the game itself is quite active. 300 players still around after 3 months is also 2-3x more players at this stage than I've seen in some historical worlds.
won't really need to communicate with other realms if theirs is strong enough. Maybe it's possible to add more between realms interaction that's not directly war.
Maybe if the devs experiment with the whole hearthfire on KO thing, there could be things like certain games between realms, like capture the flag, or king of the hill, where the winning side gets a unique bonus for
some time afterwards.
Also there should be more incentive in the game to cause people to want to join newer/smaller factions. otherwise everyone would just join the strongest one to get more buffs.
Not sure how this could be done but I feel like it would greatly help the dynamics of the game and activity of the forums
Heck I'd take part myself
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system