loftar wrote:NOOBY93 wrote:It's a laptop, how good can the cooling really be?
Unless it's a netbook or tablet, it shouldn't have to throttle.NOOBY93 wrote:But anyway the tech savvy dude listed what is causing the lag:
[...]
None of that explains the discrepancy in difference between what you're seeing and what I'm seeing, however.
Jalpha wrote:I believe in my interpretation of things.
NOOBY93 wrote:because your case is the anomaly. So many people from the 35 player fight complained about it being a slideshow.
loftar wrote:Not discussing optimization in general here, but specifically many players in combat on the screen.
NOOBY93 wrote:2. Drinking while running, so you don't die so easily while outnumbered
NOOBY93 wrote:3. Make combat a bit more one-shotty or put in a surprise factor in any case, so as to make skill more of a factor, mistakes more of a factor and stats less of a factor. Right now it's very, very easy to predict what your opponent wants to do and is going to do. In old combat there were plenty of yolo surprise moves that damage you and give you attack bar, remove your defense and give you attack bar, etc. and those used wrong could get you killed, but used right could win you the fight. Combat system currently lacks these.
These things combined with the lack of permadeath would make a really good game.
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