Even if the default client ran with super good FPS, its unlikely people would use it. you don't even show the quality of items in default client.... and this is a crafting game.
So my suggestion is you add more debugging options for the custom client creators to work with, they are probably far more motivated in finding the issues than you are as they are always trying to optimize their clients. If they have the tools, maybe they can pinpoint the issues for you.
-
DeadlyPencil
- Posts: 924
- Joined: Sat Nov 21, 2009 12:17 am
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Frolick in the Camomile
All custom clients are just forks of default client.DeadlyPencil wrote:Even if the default client ran with super good FPS, its unlikely people would use it. you don't even show the quality of items in default client.... and this is a crafting game.
So my suggestion is you add more debugging options for the custom client creators to work with, they are probably far more motivated in finding the issues than you are as they are always trying to optimize their clients. If they have the tools, maybe they can pinpoint the issues for you.
Default client performance fixes would eventually find their way to custom clients as well.
I think that devs should take care of client performance themselves, as they are getting paid by the people who play the game. Not volunteers.
Its like you make a shitty and incomplete game and then ask modders to fix it.
Devs should not forget the client development imo.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Game Development: Frolick in the Camomile
This is a legit tactic.shubla wrote:Its like you make a shitty and incomplete game and then ask modders to fix it.
Jalpha wrote:I believe in my interpretation of things.
-
eliminator
- Posts: 104
- Joined: Fri Mar 25, 2011 8:42 pm
Re: Game Development: Frolick in the Camomile
No. And I have le proof:Sollar wrote: How about trolls? Are they still permakill you or they just knock you down?
https://www.youtube.com/watch?v=epVSvXzwHfo
-
NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Game Development: Frolick in the Camomile
Good luck le surviving le caveinseliminator wrote:No. And I have le proof:Sollar wrote: How about trolls? Are they still permakill you or they just knock you down?
https://www.youtube.com/watch?v=epVSvXzwHfo
Jalpha wrote:I believe in my interpretation of things.
-
eliminator
- Posts: 104
- Joined: Fri Mar 25, 2011 8:42 pm
Re: Game Development: Frolick in the Camomile
Don't want to check thisNOOBY93 wrote: Good luck le surviving le caveins
But I'm fairly sure that it'll disengage once you lay unconscious under cave-in
-
NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Game Development: Frolick in the Camomile
Question is, is each cavein an instance of the attack of its own, or does he do the cavein attack which drops many caveins?eliminator wrote:Don't want to check thisNOOBY93 wrote: Good luck le surviving le caveins
But I'm fairly sure that it'll disengage once you lay unconscious under cave-in
If the former, you'd survive, if the latter, you would get crushed by the caveins anyway, ants-style.
Jalpha wrote:I believe in my interpretation of things.
-
eliminator
- Posts: 104
- Joined: Fri Mar 25, 2011 8:42 pm
Re: Game Development: Frolick in the Camomile
Well I remember in last world it buried me under the rocks because it got trapped by cave-in itself and thus could not reach me. It also took several cave-in attacks to finish me off. I think it has some internal cooldown and if it knock you out with cave-in after today's patch, it'll stop spawning any new because it would not be in combat anymore.NOOBY93 wrote: Question is, is each cavein an instance of the attack of its own, or does he do the cavein attack which drops many caveins?
If the former, you'd survive, if the latter, you would get crushed by the caveins anyway, ants-style.
But confirming this requires testing, and I don't want to seal it inside that small tunnel.
-
Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Frolick in the Camomile
Can you at least make the mandrakes a little more common then because even if you had 5 or more scents in some order like 1x murder 1x battery 3x theft/vandal chances are you don't get the opportunity to send all those at one time before the theft/vandal disappear because of how infrequently the mandrake roots pop up.jorb wrote:I am not sure that's true at all. This arguably makes them one of the more persistent, and actual threats against a player's life.
-
dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Game Development: Frolick in the Camomile
nidbanes shouldnt have a chance of murdering at all and it would be better if they removed them
Click to read Developer's thoughts on PvP