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DaJovialJove
- Posts: 43
- Joined: Fri Sep 18, 2015 10:13 pm
New experience point event idea.
There should be an event that gives you 1,000 experience point that plays whenever you light a pipe filled with tobacco or hemp at exactly 4:20 am or pm in your time zone. You get a +100 bonus for triggering the event on consecutive days, so it would go 1,100, 1,200, 1,300, and so on. And if you trigger it on April 20th, there will be a 20x multiplier to your current gain.
slipper wrote:Kill the tryhard before he turns on the village.
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MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
- Location: Where do you think?
Re: New experience point event idea.
Why. It would just be botted to fuck for infinite xp. Even if this was ironic, which (hopefully) it was, it's a very bad post.
Suck me good and hard thru my jorts
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: New experience point event idea.
this.MrPunchers wrote:Why. It would just be botted to fuck for infinite xp.
Although lighting hemp should have a chance of giving you 420 experience IMO
Jalpha wrote:I believe in my interpretation of things.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: New experience point event idea.
I think lighting a tobacco pipe should give increasing (lifetime tracking of smoking) chance for developing lung cancer. Now that we have wounds that increase this could be modelled nicely: at the beginning it starts small and the character just coughs sometimes, then growing with time (adding further pipes should speed it up) and eventually spread (spawning more wounds with related themes) and kill the character faster.DaJovialJove wrote:There should be an event that gives you 1,000 experience point that plays whenever you light a pipe filled with tobacco or hemp at exactly 4:20 am or pm in your time zone. You get a +100 bonus for triggering the event on consecutive days, so it would go 1,100, 1,200, 1,300, and so on. And if you trigger it on April 20th, there will be a 20x multiplier to your current gain.
Something similar could be applied to malnutrition from only eating the same few foods: Skorbut (side effects: teeth falling out, giving a permanent debuff to eating efficiently and charisma).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: New experience point event idea.
Don't forget pelagra and beriberi
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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CSPAN
- Posts: 885
- Joined: Mon Apr 04, 2011 12:10 am
Re: New experience point event idea.
I have an idea too.
its called "Thanks a bunch"
All you have to do is log on, can happen once a day. Gives the character like 500, hell why not 1000 lp
It can also only be given to characters who meet a certain skill or stat value. And the character is at least 1 month old.
its called "Thanks a bunch"
All you have to do is log on, can happen once a day. Gives the character like 500, hell why not 1000 lp
It can also only be given to characters who meet a certain skill or stat value. And the character is at least 1 month old.
LS of Twin Lakes BIG TRUCKS
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: New experience point event idea.
Ideally, death should reward 100,000 exp.
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: New experience point event idea.
You always struck me as the type who tries to implement cancer into everything you interact with.Granger wrote:I think lighting a tobacco pipe should give increasing (lifetime tracking of smoking) chance for developing lung cancer. Now that we have wounds that increase this could be modelled nicely: at the beginning it starts small and the character just coughs sometimes, then growing with time (adding further pipes should speed it up) and eventually spread (spawning more wounds with related themes) and kill the character faster.DaJovialJove wrote:There should be an event that gives you 1,000 experience point that plays whenever you light a pipe filled with tobacco or hemp at exactly 4:20 am or pm in your time zone. You get a +100 bonus for triggering the event on consecutive days, so it would go 1,100, 1,200, 1,300, and so on. And if you trigger it on April 20th, there will be a 20x multiplier to your current gain.
Something similar could be applied to malnutrition from only eating the same few foods: Skorbut (side effects: teeth falling out, giving a permanent debuff to eating efficiently and charisma).
Jalpha wrote:I believe in my interpretation of things.
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CSPAN
- Posts: 885
- Joined: Mon Apr 04, 2011 12:10 am
Re: New experience point event idea.
This was supposed to be a joke, but like, Im okay with this now.CSPAN wrote:I have an idea too.
its called "Thanks a bunch"
All you have to do is log on, can happen once a day. Gives the character like 500, hell why not 1000 lp
It can also only be given to characters who meet a certain skill or stat value. And the character is at least 1 month old.
LS of Twin Lakes BIG TRUCKS
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: New experience point event idea.
What's the point?CSPAN wrote:This was supposed to be a joke, but like, Im okay with this now.CSPAN wrote:I have an idea too.
its called "Thanks a bunch"
All you have to do is log on, can happen once a day. Gives the character like 500, hell why not 1000 lp
It can also only be given to characters who meet a certain skill or stat value. And the character is at least 1 month old.
Jalpha wrote:I believe in my interpretation of things.