Replace swords and add a h2h weapon

General discussion and socializing.
User avatar
jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Replace swords and add a h2h weapon

Post by jordancoles »

With the recent KO mechanic being added to the game I feel that we need to update some of our current weaponry.

I would like to suggest that we replace all swords ingame with Pool Noodles
Image
Image
Image
These are a nice and safe tool for some casual rough-housing and I personally feel that they are the fuel needed for endless fun
I would also like to request Socker Boppers for a future update; it might take a bit of extra dev time for the punch animations :ugeek:
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Replace swords and add a h2h weapon

Post by Granger »

jordancoles wrote:I would also like to request Socker Boppers for a future update; it might take a bit of extra dev time for the punch animations :ugeek:
This version is better

Moving this to the Inn.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Bowshot125
Posts: 1045
Joined: Tue Jun 26, 2012 12:31 pm
Location: In tanning fluid limbo

Re: Replace swords and add a h2h weapon

Post by Bowshot125 »

I think this is the best idea I've seen you come up with yet JC.
User avatar
NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Replace swords and add a h2h weapon

Post by NOOBY93 »

Wait.. isn't that what swords already were?
Jalpha wrote:I believe in my interpretation of things.
User avatar
MrGemini
Posts: 426
Joined: Thu Mar 21, 2013 10:10 am

Re: Replace swords and add a h2h weapon

Post by MrGemini »

I would like to have a dual sword or dual small axes system

dat noodles lel :D
Greetings, Gemini & Tinkababe

jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
User avatar
Sevenless
Posts: 7704
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Replace swords and add a h2h weapon

Post by Sevenless »

MrGemini wrote:I would like to have a dual sword or dual small axes system

dat noodles lel :D
Would be neat if they could come up with moves specific to dual wielding. Maybe even some kind of "unofficial" difference in fighting style. Where weaker chars are better off with sword + shield, stronger chars get more utility out of b12/dual wielding, etc.

Now that weaker chars aren't suiciding to try and fight, some adjustments to the fighting system to allow them to compete somehow would be cool (this is based off what I've read that combat is pretty stat based right now, not personal experience so take my opinion with a grain of salt).
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Replace swords and add a h2h weapon

Post by NOOBY93 »

Sevenless wrote:
MrGemini wrote:I would like to have a dual sword or dual small axes system

dat noodles lel :D
Would be neat if they could come up with moves specific to dual wielding. Maybe even some kind of "unofficial" difference in fighting style. Where weaker chars are better off with sword + shield, stronger chars get more utility out of b12/dual wielding, etc.

Now that weaker chars aren't suiciding to try and fight, some adjustments to the fighting system to allow them to compete somehow would be cool (this is based off what I've read that combat is pretty stat based right now, not personal experience so take my opinion with a grain of salt).
Making certain tactics viable with lower stats is not the way to go tbh. Either you make it not viable enough and higher stats wins anyway, or you make it as viable as b12 with higher stats and everyone uses it without having to raise their stats.

The way to level the playing field is add surprise factor moves and punish mistakes. Making the combat system more skill based makes stats relatively less important.
Jalpha wrote:I believe in my interpretation of things.
User avatar
Headchef
Posts: 1099
Joined: Tue Jun 14, 2016 11:27 pm

Re: Replace swords and add a h2h weapon

Post by Headchef »

NOOBY93 wrote:

The way to level the playing field is add surprise factor moves and punish mistakes. Making the combat system more skill based makes stats relatively less important.
+1
User avatar
springyb
Posts: 695
Joined: Wed Feb 03, 2010 11:39 am

Re: Replace swords and add a h2h weapon

Post by springyb »

jordancoles wrote:I would also like to request Socker Boppers for a future update; it might take a bit of extra dev time for the punch animations :ugeek:
Fun fact, these in no way protect against being punched in the face.
User avatar
ydex
Posts: 747
Joined: Mon Apr 11, 2011 4:08 pm

Re: Replace swords and add a h2h weapon

Post by ydex »

Yes! Skins! Maybe also add like a box or a safe that we can buy keys to for real $$$ and then randomly get a skin. So we can't just buy the one we want but have to trade and buy alot of boxes/safes?

Sweet deal! Pls take my moola $$$£££ ¦]
bold

Return to “The Inn of Brodgar”