I'm assuming to patch the XP generation droughts that have happened in the past? (I have no idea if they still do today tbh).
Mechanics that benefit daily login aren't exactly unusual, but I think we already have an effective implementation of that. There's timed reset of XP events somehow, so you can get little bursts when you first login I've noticed.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: New experience point event idea.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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CSPAN
- Posts: 885
- Joined: Mon Apr 04, 2011 12:10 am
Re: New experience point event idea.
You get EXP easily early mid game while youre doing a more varied number of tasks, but then as you split tasks among characters or village mates and leaving your walls becomes less necessary, EXP which is meant to be somewhat passive, becomes a task in itself. I dumb task at that.
LS of Twin Lakes BIG TRUCKS
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: New experience point event idea.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose