Whats this? you want to give a cape because you feel bad for causing a peaceful villager to think he could leave his walls for the first time this world, only to realize you had lied to them and he died anyways? oh how kind of you. should I get them to pm you?jorb wrote:Can't be tested if we forget to write it down for implementation. We had discussed it at length.
Thank you for doing science!
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DeadlyPencil
- Posts: 924
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Re: Game Development: Frolick in the Camomile
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NOOBY93
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Re: Game Development: Frolick in the Camomile
DeadlyPencil wrote:a peaceful villager leave his walls for the first time this world
haha xDDeadlyPencil wrote:combat alt
He didn't lie, shut uppp, you're not getting a cape!!jorb wrote:Please tread carefully when experimenting with this implementation. It is new, and there may, as always, be bugs or unconsidered edge cases that can cause actual death.
Jalpha wrote:I believe in my interpretation of things.
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loftar
- Posts: 9096
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Re: Game Development: Frolick in the Camomile
Generally speaking, any combat ability can only hit targets that you either have or can create a combat relation with, which is not possible with knocked-out players.Sevenless wrote:Can aoe abilities hit downed players?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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NOOBY93
- Posts: 6528
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Re: Game Development: Frolick in the Camomile
"Graphic Calls for Shadingloftar wrote:Generally speaking, any combat ability can only hit targets that you either have or can create a combat relation with, which is not possible with knocked-out players.Sevenless wrote:Can aoe abilities hit downed players?
Graphic Calls for Draw/Animations (Smoke)
Then in multiple people situations it is from multiple player rendering with attempting to render multiple small animations on every character
the shading and animations such as hearth fires
and kiln smoke
It draws like 100 splashes each iteration on a small area to create smoke which = insane fps drop."
These are causes for lag according to a dude, maybe it helps
uhh... wrong thread
whatever
Jalpha wrote:I believe in my interpretation of things.
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Ysh
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Re: Game Development: Frolick in the Camomile
I think he should get not cape. But for situation like these, you can added some new item. Looks as axe handle and name is ''Jorb's Hard Rod.'' Then player can know and prove to the fellows that he has been shafted. Item have no effects.DeadlyPencil wrote:Whats this? you want to give a cape because you feel bad for causing a peaceful villager to think he could leave his walls for the first time this world, only to realize you had lied to them and he died anyways? oh how kind of you. should I get them to pm you?jorb wrote:Can't be tested if we forget to write it down for implementation. We had discussed it at length.
Thank you for doing science!
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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NOOBY93
- Posts: 6528
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Re: Game Development: Frolick in the Camomile
I really want to get Jorb's hard rod tbhYsh wrote:I think he should get not cape. But for situation like these, you can added some new item. Looks as axe handle and name is ''Jorb's Hard Rod.'' Then player can know and prove to the fellows that he has been shafted. Item have no effects.DeadlyPencil wrote:Whats this? you want to give a cape because you feel bad for causing a peaceful villager to think he could leave his walls for the first time this world, only to realize you had lied to them and he died anyways? oh how kind of you. should I get them to pm you?jorb wrote:Can't be tested if we forget to write it down for implementation. We had discussed it at length.
Thank you for doing science!
Jalpha wrote:I believe in my interpretation of things.
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tigerlrg245
- Posts: 189
- Joined: Fri Sep 04, 2015 9:55 pm
Re: Game Development: Frolick in the Camomile
Filthy chugger.NOOBY93 wrote: 2. Drinking while running, so you don't die so easily while outnumbered
Might as well add a praise the sun animation and place signs near dead noobs that say "good job skeleton!"
also add new pose skill with and wolf ring and call it haven and souls holy shit I would play that lol
lolYsh wrote: I think he should get not cape. But for situation like these, you can added some new item. Looks as axe handle and name is ''Jorb's Hard Rod.'' Then player can know and prove to the fellows that he has been shafted. Item have no effects.
Excited to see how new change will work out.
personally I never really see other players so i'm more excited about new foragables but we'll see how it affects other players.
also do you get the option to just wake up where you are and move? or do you have to log off / teleport? and can people hit you after 30 seconds pass?
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Game Development: Frolick in the Camomile
Nobody can attack you until you wake up. You can wake up as normal. After 30 seconds though, you can teleport to HF (or log off)tigerlrg245 wrote:Filthy chugger.NOOBY93 wrote: 2. Drinking while running, so you don't die so easily while outnumbered
Might as well add a praise the sun animation and place signs near dead noobs that say "good job skeleton!"
also add new pose skill with and wolf ring and call it haven and souls holy shit I would play that lol
lolYsh wrote: I think he should get not cape. But for situation like these, you can added some new item. Looks as axe handle and name is ''Jorb's Hard Rod.'' Then player can know and prove to the fellows that he has been shafted. Item have no effects.
Excited to see how new change will work out.
personally I never really see other players so i'm more excited about new foragables but we'll see how it affects other players.
also do you get the option to just wake up where you are and move? or do you have to log off / teleport? and can people hit you after 30 seconds pass?
Jalpha wrote:I believe in my interpretation of things.
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tigerlrg245
- Posts: 189
- Joined: Fri Sep 04, 2015 9:55 pm
Re: Game Development: Frolick in the Camomile
Sweet, thanks for clarification.NOOBY93 wrote: Nobody can attack you until you wake up. You can wake up as normal. After 30 seconds though, you can teleport to HF (or log off)
(Dirty chugger)
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SpareAlchemist
- Posts: 2
- Joined: Tue Jan 17, 2017 12:23 pm
Re: Game Development: Frolick in the Camomile
Jacobian123 wrote:Screenshot it for us please?SpareAlchemist wrote:Boiz. any info about injury "something broken" ?
How to cure it or will it heal on itself? I don't see it on wiki, so i suppose it's a new one. And the description doesn't say a word about effects and ways to heal it.
Here
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