Game Development: Frolick in the Camomile

Announcements about major changes in Haven & Hearth.
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dafels
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Re: Game Development: Frolick in the Camomile

Post by dafels »

noone wants to grind seperate 2-3 characters for everything though l 03 l
most of the playerbase is using 1 character for everything except for the hardcore shitters

remove redhanded tbh
ven
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Re: Game Development: Frolick in the Camomile

Post by ven »

ChildhoodObesity wrote:i think they should just make it so if u have rage u can die and rage should cost a lot more prob like a shit ton
Venator
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dafels
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Re: Game Development: Frolick in the Camomile

Post by dafels »

thats stupid lmao
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NOOBY93
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Re: Game Development: Frolick in the Camomile

Post by NOOBY93 »

dafels wrote:noone wants to grind seperate 2-3 characters for everything though l 03 l
most of the playerbase is using 1 character for everything except for the hardcore shitters
this
and
dafels wrote:thats stupid lmao
this
Jalpha wrote:I believe in my interpretation of things.
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ChildhoodObesity
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Re: Game Development: Frolick in the Camomile

Post by ChildhoodObesity »

ehh permadeath is nice tho kinda lame that its completely removed!! port to hearth on ko is a nice thing but its nicer for NABS imo if you buy rage you want to kill people and if youre trying to kill people you should be able to die!!! my point about rage costing a lot is so that people dont just make alts or w/e to finish people off although i guess if people couldnt aggro it wouldnt really matter

although i think rage is too cheap regardless
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infectedking
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Re: Game Development: Frolick in the Camomile

Post by infectedking »

ChildhoodObesity wrote:ehh permadeath is nice tho kinda lame that its completely removed!!
Needs a way to collect a "Trophy" from the KO'd target sort of thing, since now you won't know who you KO. Beforehand it would be a skull, now it's just an unknown. plz Add something that can reveal actual character name or anything of the sort.
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NOOBY93
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Re: Game Development: Frolick in the Camomile

Post by NOOBY93 »

infectedking wrote:
ChildhoodObesity wrote:ehh permadeath is nice tho kinda lame that its completely removed!!
Needs a way to collect a "Trophy" from the KO'd target sort of thing, since now you won't know who you KO. Beforehand it would be a skull, now it's just an unknown. plz Add something that can reveal actual character name or anything of the sort.
Blood vials!
Jalpha wrote:I believe in my interpretation of things.
ven
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Re: Game Development: Frolick in the Camomile

Post by ven »

infectedking wrote:
ChildhoodObesity wrote:ehh permadeath is nice tho kinda lame that its completely removed!!
Needs a way to collect a "Trophy" from the KO'd target sort of thing, since now you won't know who you KO. Beforehand it would be a skull, now it's just an unknown. plz Add something that can reveal actual character name or anything of the sort.
Some time ago there was a game that gave you your enemy's ear if you killed him. A similar trophy system could be applied to haven. Leaving body parts behind (like a nose, finger or scalp) after teleporting to hf could be fun for competitive pvp'ers. And if they could be attached back it would also encourage some people to go after them.
Venator
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ChildhoodObesity
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Re: Game Development: Frolick in the Camomile

Post by ChildhoodObesity »

i usually choose to keep their ring finger as a token
mrvictorgreen
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Re: Game Development: Frolick in the Camomile

Post by mrvictorgreen »

ven wrote:
infectedking wrote:
ChildhoodObesity wrote:ehh permadeath is nice tho kinda lame that its completely removed!!
Needs a way to collect a "Trophy" from the KO'd target sort of thing, since now you won't know who you KO. Beforehand it would be a skull, now it's just an unknown. plz Add something that can reveal actual character name or anything of the sort.
Some time ago there was a game that gave you your enemy's ear if you killed him. A similar trophy system could be applied to haven. Leaving body parts behind (like a nose, finger or scalp) after teleporting to hf could be fun for competitive pvp'ers. And if they could be attached back it would also encourage some people to go after them.
Diablo 2 :lol:
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