There are 3 types of tables that have no differ. I propose increase it's space for food and table tools
Rustic Table - 2x3 for tools; 5x5 for food
Stone Table - 3x3 for tools; 6x6 for food
Cottage Table - 4x3 for tools; 7x7 for food
Also stone table must have some additional ingredients IMO.
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Fostik
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Variety of tables have no differ.
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reexar77
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Re: Variety of tables have no differ.
+1
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Sevenless
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Re: Variety of tables have no differ.
Symbel does not need to be any more powerful than it already is.
I'd argue that instead we should have simple table types give a fixed boost, but reduced symbel space because it's almost impossible to have meaningful amounts of symbel as a starter. And leave the higher tier table as basically the same as the one that exists for all tables right now (maybe increased inventory? The inventory in a table is honestly meaningless due to cabinets so why not).
I'd argue that instead we should have simple table types give a fixed boost, but reduced symbel space because it's almost impossible to have meaningful amounts of symbel as a starter. And leave the higher tier table as basically the same as the one that exists for all tables right now (maybe increased inventory? The inventory in a table is honestly meaningless due to cabinets so why not).
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
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Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Fostik
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Re: Variety of tables have no differ.
If you using 5 alts with 500 charisma for feasting isnt enought to say that symbel is OP. 90% players not exploiting bonfires.Sevenless wrote:Symbel does not need to be any more powerful than it already is.
I'd argue that instead we should have simple table types give a fixed boost, but reduced symbel space because it's almost impossible to have meaningful amounts of symbel as a starter. And leave the higher tier table as basically the same as the one that exists for all tables right now (maybe increased inventory? The inventory in a table is honestly meaningless due to cabinets so why not).
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Sevenless
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Re: Variety of tables have no differ.
Funny you mention that, I've never ever made a bonfire. Mostly because as a hermit, I'm generally doing a lot of stamina drain work at all times and need to eat regularly instead of all at once. And also because I dislike the use of alts, I've never really ground charisma since there's already a lot of obviously useful stats that need attention. Maybe you've inspired me to experimentFostik wrote:If you using 5 alts with 500 charisma for feasting isnt enought to say that symbel is OP. 90% players not exploiting bonfires.Sevenless wrote:Symbel does not need to be any more powerful than it already is.
I'd argue that instead we should have simple table types give a fixed boost, but reduced symbel space because it's almost impossible to have meaningful amounts of symbel as a starter. And leave the higher tier table as basically the same as the one that exists for all tables right now (maybe increased inventory? The inventory in a table is honestly meaningless due to cabinets so why not).
Anyway, how does that change the power of symbel? Having no experience with the bonfire system, all I know is that factions can already produce insane tables with high Q and really don't need the help of extra symbel slots. Conversely, noobs can barely access symbel at all and basically eat with 0 bonuses as a result. Reworking tables to give inherent buffs to beginners (who are otherwise not accessing them at all due to the quality dual impact on wear and effectiveness) is the only kind of empowerment I'd want to see.
Please do explain more about bonfires and the impact on this system though. I'm very curious.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: Variety of tables have no differ.
Having tables hold different amounts of food would be okay, but more symbel items could get pretty crazy. There would have to be some tweaks to symbel system if they went that direction. Might need to tweak it anyways.
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Jacobian123
- Posts: 1311
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Re: Variety of tables have no differ.
Basically, the more people with high charisma you have feasting in a bonfire's radius, the further down you can get a hunger modifier percentage. With a few charisma alts, you can get it down to 1-2% hunger modifier, meaning you can eat almost indefinitely with the help of some salt if you do manage to eat above the 300% FEP hunger modifier.Sevenless wrote:Funny you mention that, I've never ever made a bonfire. Mostly because as a hermit, I'm generally doing a lot of stamina drain work at all times and need to eat regularly instead of all at once. And also because I dislike the use of alts, I've never really ground charisma since there's already a lot of obviously useful stats that need attention. Maybe you've inspired me to experimentFostik wrote:If you using 5 alts with 500 charisma for feasting isnt enought to say that symbel is OP. 90% players not exploiting bonfires.Sevenless wrote:Symbel does not need to be any more powerful than it already is.
I'd argue that instead we should have simple table types give a fixed boost, but reduced symbel space because it's almost impossible to have meaningful amounts of symbel as a starter. And leave the higher tier table as basically the same as the one that exists for all tables right now (maybe increased inventory? The inventory in a table is honestly meaningless due to cabinets so why not).
Anyway, how does that change the power of symbel? Having no experience with the bonfire system, all I know is that factions can already produce insane tables with high Q and really don't need the help of extra symbel slots. Conversely, noobs can barely access symbel at all and basically eat with 0 bonuses as a result. Reworking tables to give inherent buffs to beginners (who are otherwise not accessing them at all due to the quality dual impact on wear and effectiveness) is the only kind of empowerment I'd want to see.
Please do explain more about bonfires and the impact on this system though. I'm very curious.
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W9 - (Ex)-Leader of Vidarrheim
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Sevenless
- Posts: 7704
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Re: Variety of tables have no differ.
Ok, about as I expected. Same general concept, the system massively empowers late game groups and doesn't do anything to help anyone else.
I almost feel like the wear should be reversed. Very high at low Q benefits, but very low at insane quality.
I almost feel like the wear should be reversed. Very high at low Q benefits, but very low at insane quality.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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jorb
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Re: Variety of tables have no differ.
Myeah, will consider, at least.
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-- Hieromonk Seraphim Rose
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Granger
- Posts: 9255
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Re: Variety of tables have no differ.
Symbel has to be redone to give a maximum gain (with everything exploited that can factor into it) of 25% FEP increase and 25% hunger reduction.
Expressed as multipliers to net get it wrong: hunger not below 0.75 and FEP not above 1.25
Expressed as multipliers to net get it wrong: hunger not below 0.75 and FEP not above 1.25
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020