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bladeking230
- Posts: 85
- Joined: Mon Dec 05, 2011 8:59 pm
Repair armour
Let us repair armour with a table of sorts or bring able to use the repair too directly on the piece of equipment. So you can make 1 high q piece a blend if it take's a little bit of damage we can repair it. Instead of make a blend whole new one once it's completely destroyed.. even if repairing the clothing is impaired by the q of the items you use to repair it. It would still be better than getting from scratch again and again
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Repair armour
Armour is already very cheap to make in the grand scheme of things. Considering the quasi permadeath removal, I don't think we need equipment to be even easier to maintain than it is.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
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Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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bladeking230
- Posts: 85
- Joined: Mon Dec 05, 2011 8:59 pm
Re: Repair armour
Yeah bUT then they could implement things like weapon degrading and tools breaking.. so you have to repair them even though they cheap..
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Fostik
- Posts: 2521
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Repair armour
The only armor that was ever broken - leather ones.
All other metal armors dont need to be repaired, they live more than their owners.
All other metal armors dont need to be repaired, they live more than their owners.
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My experience of market building in W13
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whitepoint
- Posts: 1
- Joined: Thu Nov 24, 2016 7:17 pm
Re: Repair armour
Lol , but you have point .Fostik wrote:The only armor that was ever broken - leather ones.
All other metal armors dont need to be repaired, they live more than their owners.
Armors doesn't need much repairing because you can always make new one . If you dont have 50 - 100 bars lies around than you are making something wrong . Also you always need to make better one .
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Repair armour
Jorb has mentioned that at some point, once they figure it out, they want to bring armor into the gilding system. That would make high end armour more material consuming to make for sure.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Repair armour
With some of the changes we're planning to armor I think repairs could become more reasonable. Will happen at one point or another.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose