Repair armour

Thoughts on the further development of Haven & Hearth? Feel free to opine!
bladeking230
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Joined: Mon Dec 05, 2011 8:59 pm

Repair armour

Post by bladeking230 »

Let us repair armour with a table of sorts or bring able to use the repair too directly on the piece of equipment. So you can make 1 high q piece a blend if it take's a little bit of damage we can repair it. Instead of make a blend whole new one once it's completely destroyed.. even if repairing the clothing is impaired by the q of the items you use to repair it. It would still be better than getting from scratch again and again
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Sevenless
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Re: Repair armour

Post by Sevenless »

Armour is already very cheap to make in the grand scheme of things. Considering the quasi permadeath removal, I don't think we need equipment to be even easier to maintain than it is.
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bladeking230
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Re: Repair armour

Post by bladeking230 »

Yeah bUT then they could implement things like weapon degrading and tools breaking.. so you have to repair them even though they cheap..
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Fostik
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Re: Repair armour

Post by Fostik »

The only armor that was ever broken - leather ones.
All other metal armors dont need to be repaired, they live more than their owners.
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whitepoint
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Re: Repair armour

Post by whitepoint »

Fostik wrote:The only armor that was ever broken - leather ones.
All other metal armors dont need to be repaired, they live more than their owners.
Lol , but you have point .

Armors doesn't need much repairing because you can always make new one . If you dont have 50 - 100 bars lies around than you are making something wrong . Also you always need to make better one .
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Sevenless
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Re: Repair armour

Post by Sevenless »

Jorb has mentioned that at some point, once they figure it out, they want to bring armor into the gilding system. That would make high end armour more material consuming to make for sure.
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jorb
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Re: Repair armour

Post by jorb »

With some of the changes we're planning to armor I think repairs could become more reasonable. Will happen at one point or another.
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