For an 8 hour/day area, I'd say it's something like once per week on average.
>.> I've been afking a lot.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Grand List of Simple Questions
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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qoonpooka
- Posts: 400
- Joined: Tue Jun 04, 2013 11:28 pm
Re: Grand List of Simple Questions
I tend to idle online, but for safety (don't want someone to driveby me with a ranger's bow), I'm in my burrow most of the time so I'm assuming that means the grid around my burrow is unloaded...Granger wrote:The most relieable way to refresh the products is to plant a new one, especially in non-busy areas.qoonpooka wrote:How often and under what conditions do trees/bushes refresh their products inventory? Is it different for planted trees? Do I just need to cut down these apple trees/tea bushes/holly bushes and replant?
They refresh their products on a decay hit, which is only applied while the area is loaded (there had been requests to change that), so in case the bushes/trees are on a map part that is constantly kept being loaded by players in the area (like in a 24/7 active village center) the frequency they respawn their products is somewhat reasonable - but if they're at a casual hermit base that is loaded only an hour or two a day...
If decay only happens when the thing is loaded, why do I see bases completely crumbling all over the map? Is there just enough traffic that they take a hit as someone walks by?
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Grand List of Simple Questions
Palisades block ranged attacks now.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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uncleseano
- Posts: 560
- Joined: Thu Apr 22, 2010 7:23 pm
Re: Grand List of Simple Questions
Am I borking my adult animals by milking the shit outta their ma-mas when they're young and storing it off site?
Just read something about infants needing milk and not fodder
EDIT: Bonus Question: Was there some mechanic were one character could 'describe' a combat move to another. Would save me having to train Steelmaking on my combat alt for Parry
Just read something about infants needing milk and not fodder
EDIT: Bonus Question: Was there some mechanic were one character could 'describe' a combat move to another. Would save me having to train Steelmaking on my combat alt for Parry
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thesoldier
- Posts: 27
- Joined: Sun Apr 16, 2017 3:14 pm
- Location: Florida
Re: Grand List of Simple Questions
Have the player who has a combat skill describe it to a parchment, then you put the parchment in your study box. However I believe you have to fight an animal that has that move in order to get it.uncleseano wrote:
EDIT: Bonus Question: Was there some mechanic were one character could 'describe' a combat move to another. Would save me having to train Steelmaking on my combat alt for Parry
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uncleseano
- Posts: 560
- Joined: Thu Apr 22, 2010 7:23 pm
Re: Grand List of Simple Questions
Oh cool, thanksthesoldier wrote:Have the player who has a combat skill describe it to a parchment, then you put the parchment in your study box. However I believe you have to fight an animal that has that move in order to get it.uncleseano wrote:
EDIT: Bonus Question: Was there some mechanic were one character could 'describe' a combat move to another. Would save me having to train Steelmaking on my combat alt for Parry
....Can't get this to work, this just a wonderful troll post?
Last edited by uncleseano on Wed May 03, 2017 4:21 pm, edited 1 time in total.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Grand List of Simple Questions
Infants always get the milk first, so anything you collect is extra. It used to be that they could drink out of barrels nearby and that was quite a pain if you accidentally put the barrel down near them.uncleseano wrote:Am I borking my adult animals by milking the shit outta their ma-mas when they're young and storing it off site?
Just read something about infants needing milk and not fodder
It's only an issue if you overload a milker. I seem to think a baby needed something like 1/3rd of the base milk production of a milker, but that was ages ago so I don't know if it's been changed.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
uncleseano
- Posts: 560
- Joined: Thu Apr 22, 2010 7:23 pm
Re: Grand List of Simple Questions
So the long and short is I can drain that ma-ma dry she'll always have enough for the youngen? So as long as ma-ma isn't eaten then the baby won't lose quality?
Also, while I have ya. Is describing combat moves to other characters a thing anymore?
Also, while I have ya. Is describing combat moves to other characters a thing anymore?
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Grand List of Simple Questions
I'm not certain about quality loss (I didn't think milk ever effects it), but it can be regained by eating high Q fodder for non-chicken/rabbit animals. So it doesn't really matter.uncleseano wrote:So the long and short is I can drain that ma-ma dry she'll always have enough for the youngen? So as long as ma-ma isn't eaten then the baby won't lose quality?
Also, while I have ya. Is describing combat moves to other characters a thing anymore?
I believe so, but I've never actually done it. Someone mentioned it's done by inscribing the move on a piece of parchment. Been meaning to try it out.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
uncleseano
- Posts: 560
- Joined: Thu Apr 22, 2010 7:23 pm
Re: Grand List of Simple Questions
Yeah I couldnt for the life of me figure out how to use the parchment. All I got was the message boxSevenless wrote:I'm not certain about quality loss (I didn't think milk ever effects it), but it can be regained by eating high Q fodder for non-chicken/rabbit animals. So it doesn't really matter.uncleseano wrote:So the long and short is I can drain that ma-ma dry she'll always have enough for the youngen? So as long as ma-ma isn't eaten then the baby won't lose quality?
Also, while I have ya. Is describing combat moves to other characters a thing anymore?
I believe so, but I've never actually done it. Someone mentioned it's done by inscribing the move on a piece of parchment. Been meaning to try it out.
MORE QUESTIONS: Is there a way of 'turning over' a stockpile so to speak. Let's say you've got a hay stockpile fpr a few weeks. Its already full but you know that the 'first' bottom numbers are total garbage quality and need to be dumped....