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spectacle
- Posts: 950
- Joined: Wed Nov 11, 2009 11:16 am
- Location: Planet
Re: Donate for a better server?
I think you would get a lot more donations if you were to post a plan for what you would do with them. Like "if we get X€ we can buy Y, which would have Z effect on game performance". As it is the connection between the rather anonymous "donate" button and improved game performance is somewhat unclear, so donating becomes more of a feelgood issue.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Donate for a better server?
Probably, on the other hand that requires us to actually have a plan, which we don't. 
We know we need a better connection, though.
We know we need a better connection, though.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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ThirdEmperor
- Posts: 592
- Joined: Tue Feb 16, 2010 9:44 pm
Re: Donate for a better server?
I vote jorb sticks one of the ones that needs clicks up, and we all click on it 20 times a day, it's like donating except the advertisers pay.Flame wrote:you can choose wich type of banner you wanna put on. The one where you need to click give you more money, the one that don't need clicks, give lesser money. In both case, when you reach 100$ they pay you.
Anyway google is only one of lots of site.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Donate for a better server?
I must admit, for not actually having a plan you two have created something wonderful.jorb wrote:Probably, on the other hand that requires us to actually have a plan, which we don't.
In case the problem is related to exceeded bandwith (and packets getting queued) at peak times a more aggressive client side caching of the area (using deltas on reentry, eg. to cut area loading on repeated entering/leaving houses or frequent travelling between 2 locations while ferrying stuff) might help to cut current bandwidth enough to make it fit through the existing cable at all times.We know we need a better connection, though.
Stronger caching of the minimaps might also help, they seem to reload every time i leave a building.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Donate for a better server?
Speculating on such things is vain without profiling actual bandwidth use, though. I'll do that at some point.Granger wrote:In case the problem is related to exceeded bandwith (and packets getting queued) at peak times a more aggressive client side caching of the area (using deltas on reentry, eg. to cut area loading on repeated entering/leaving houses or frequent travelling between 2 locations while ferrying stuff) might help to cut current bandwidth enough to make it fit through the existing cable at all times.
I did try that a couple of months ago. Unfortunately, the JNLP cache mechanism turned out to be slower than snails (IIRC, it actually turned out to take 1-2 seconds or so to store a single minimap tile -- CPU time!), so I had to turn it off. Of course, it might help retrying it with a more limited in-memory cache.Granger wrote:Stronger caching of the minimaps might also help, they seem to reload every time i leave a building.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Donate for a better server?
try smaller minimap files too!
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Riou1231
- Posts: 710
- Joined: Fri Mar 26, 2010 1:50 am
Re: Donate for a better server?
Maybe loftar and jorb should get part-time jobs? Otherwise, if my parents would let me I'd donate all my money, which would roughly be 100 bucks. Too bad that will never happen. 
I like apple juice.
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Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
Re: Donate for a better server?
loftar, suggested a way to have a light map size, having it with high quality but 256 colors. You can see the suggest in the right forum, check if the difference between your map and the 256 was ok or wasn't.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Donate for a better server?
Well, I just did some basic bandwidth usage profiling, and from it, it seems like HTTP traffic (including minimap transfer, that is) accounts for roughly 2.5% of the total bandwidth used. If that's true (I might, of course, just have captured data during a time of unusual low usage, but I doubt it), then there's no reason to do anything with the minimap for bandwidth reasons. I might do it anyway just to reduce disk space usage, though, but that doesn't really matter a lot.Flame wrote:loftar, suggested a way to have a light map size, having it with high quality but 256 colors.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
Re: Donate for a better server?
i wonder why the minimap is so slow then, maibe isn't a problem of bandwith. Anyway you should check how much data the server send, and how much it gain. If it send more than how it gain, ther's something wrong.