Tutorial

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Thijssnl
Posts: 2389
Joined: Fri Mar 12, 2010 9:09 pm

Re: Tutorial

Post by Thijssnl »

Mhh ok
Brickbreaker
Posts: 331
Joined: Sat Jan 23, 2010 6:54 pm

Re: Tutorial

Post by Brickbreaker »

Maybe not a tutorial but rather pop ups that come up as you play highlighting things about H&H.
Or an ingame manual that has a button that fits in below the kinlist button, which basically tells you about everything.
User avatar
kaka
Posts: 673
Joined: Fri Apr 03, 2009 8:31 am
Location: Château de Gâteau

Re: Tutorial

Post by kaka »

Brickbreaker wrote:Maybe not a tutorial but rather pop ups that come up as you play highlighting things about H&H.
This is pretty much how WoW does it, btw.
Elirian
Posts: 140
Joined: Fri Apr 23, 2010 5:20 pm

Re: Tutorial

Post by Elirian »

As a new player, this is the first thing that struck me that the game needed. It wasn't a big problem for me because I typically read every guide I can find and browse the wiki of any game I play well before I start playing it, but as I was making my way along it occured to me how many people must go 'what the hell?' and give up.

Now personally, I'm glad, as I don't even tend to enjoy the company of those who wait for the game to feed them answers, rather than trying things out or looking for information from other players on community sites such as forums and wikis (and I'm sure there are players who would laugh at me for using those resources too). However, I definitely think you would see dramatically higher player retention if there were a few wow style tooltip/hints available at the beginning. I was going to suggest having thought bubbles such as 'If I just did a, b would be easy', 'I'm getting hungry, maybe I should do c', or the like.

I did have a problem for a couple minutes figuring out that building a fire didn't consume reagents from my inventory automatically, and I actually had to stack them into it, but that's interface stuff, which overall is just fantastic. I'm not sure if there's an in game help menu I could have searched to show various commands and 'how-to' stuff regarding the interface, but it was perfectly logical once I worked it out anyway.

Oh and overall, this game is pure awesome so far.
User avatar
ViciousGamer04
Posts: 530
Joined: Sat Feb 20, 2010 8:47 am

Re: Tutorial

Post by ViciousGamer04 »

Could always make a village for nubs to "tutorial" in so to speak through runestone explanations. Only problem with that is those silly ol' grievers.
Already Suggested H&H Ideas can be found, here!
Basic "How Do I" questions on H&H can be found, here!
User avatar
Bl1tzX
Posts: 525
Joined: Mon Aug 10, 2009 9:52 am

Re: Tutorial

Post by Bl1tzX »

ViciousGamer04 wrote:Could always make a village for nubs to "tutorial" in so to speak through runestone explanations. Only problem with that is those silly ol' grievers.
They tried that. I think it failed.
You should be able to find in the the Old Congress section.

Return to “Critique & Ideas”