More improvement ideas for "buffs"

Thoughts on the further development of Haven & Hearth? Feel free to opine!
DeadlyPencil
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More improvement ideas for "buffs"

Post by DeadlyPencil »

  • Make tripping vines 20-25 squares long. just repeat the vine model.
  • Make tall grass 5x5 squares big and make so it doesn't disappear when walked through.
  • Make the clouds 4x4, make them "higher up", and them not disappear and recharge stamina continuously for whoever is under them.
  • Make so getting a 2nd speed boost resets the timer on the first speed boost and the first boots timer only starts counting down ones the 2nd speed boost expires. So u only have 1 timer going on a time. also increase speed boots length of time, and make it so it doesn't disappear if u stop running
*edit *more ideas:
  • make so tall grass only spawns on grass terrain (they are out of place on forest terrain)
  • make so roots only spawn on forest terrain (they are out of place on grass terrain)
Last edited by DeadlyPencil on Sun May 07, 2017 10:15 pm, edited 1 time in total.
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Bulwonator
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Re: More improvement ideas for "buffs"

Post by Bulwonator »

the buff spawns are far too often
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Granger
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Re: More improvement ideas for "buffs"

Post by Granger »

Buffs for everything, infinite size...

Sorry, could not resist.

If you want to have mechanics like stackable speed boosts and stuff the best plan would be an old game named Sonic. My suggestion for improvement of the buffs would be to remove them - or at least replace their visuals with something that dosn't look that out of place (for me they visually completely destroy suspension of disbelief).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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YesHello
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Re: More improvement ideas for "buffs"

Post by YesHello »

Granger wrote:Buffs for everything, infinite size...

Sorry, could not resist.

If you want to have mechanics like stackable speed boosts and stuff the best plan would be an old game named Sonic. My suggestion for improvement of the buffs would be to remove them - or at least replace their visuals with something that dosn't look that out of place (for me they visually completely destroy suspension of disbelief).
sonic :D
im 12 please be gentle :)
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YesHello
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Re: More improvement ideas for "buffs"

Post by YesHello »

great game
im 12 please be gentle :)
favorite games halo and CoD (if you want to play with me send me a pm! )
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Headchef
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Re: More improvement ideas for "buffs"

Post by Headchef »

DeadlyPencil wrote:
  • Make tripping vines 20-25 squares long. just repeat the vine model.
  • Make tall grass 5x5 squares big and make so it doesn't disappear when walked through.
  • Make the clouds 4x4, make them "higher up", and them not disappear and recharge stamina continuously for whoever is under them.
  • Make so getting a 2nd speed boost resets the timer on the first speed boost and the first boots timer only starts counting down ones the 2nd speed boost expires. So u only have 1 timer going on a time. also increase speed boots length of time, and make it so it doesn't disappear if u stop running

Seems great, and when the implementing of all that is done it's still best to remove the environment buffs entirely because personally I find this the worst addition in last 12 months.
(After curio melding but that was removed after the realisation that it completely fucks balance of the game more than current state)



It just feels like Haven's charm is getting raped when my pretty environment or grass field or wherever I am is polluted by these disgusting environment buffs :(
ven
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Re: More improvement ideas for "buffs"

Post by ven »

The models aren't bad in themselves, they just seem excessive and out of place. They would be great as visual identifiers for seasons, like spring winds or overgrown grass in summer.
But while we don't have season mechanics, instead of removing this feature I'd rather see it converted into something else, like hunting traps and devices.
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jorb
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Re: More improvement ideas for "buffs"

Post by jorb »

I can probably agree that they would work better as more integrated environment pieces, rather than transient buffs.
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