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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Pushing Arrangements
Great job, now if only my client would load so that I could test it out 
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Game Development: Pushing Arrangements
Back to the old days where you sit in ainticipation in front of the server-update page for hours 
Favourite thread: viewtopic.php?f=9&t=3388
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Pushing Arrangements
Interesting error mode. It turned out to be a bug which had been there since the beginning, but the underlying system had changed in how it reacted to it, so a silkmoth had managed to fly out of the map, free at last. The sheepfold should now be improved.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Pushing Arrangements
Push-out is cool, you can just spam click your way around shit which is nice
Future client optimization will be nice too because I still feel like I'm walking on a cloud
Future client optimization will be nice too because I still feel like I'm walking on a cloud
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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fallout
- Posts: 964
- Joined: Sun Apr 18, 2010 3:17 am
Re: Game Development: Pushing Arrangements
Searching through cupboards, walking around stockpiles, sorting logs, and simple running through the forest. Not clipping on every little thing is amazing and this feels better than any pathingscript from the past. Love the patch!
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Game Development: Pushing Arrangements
Push out is nice. Needs a a bit of refinement but a good step forward. 
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qoonpooka
- Posts: 400
- Joined: Tue Jun 04, 2013 11:28 pm
Re: Game Development: Pushing Arrangements
Can't wait to hear what this one is... 
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Pushing Arrangements
Something with exiting the character creation room. Not sure just what yet.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Game Development: Pushing Arrangements
Thanks for giving us those headups Loftar. It's quite interesting to see some "behind the scenes" of that crashes.
Favourite thread: viewtopic.php?f=9&t=3388
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qoonpooka
- Posts: 400
- Joined: Tue Jun 04, 2013 11:28 pm
Re: Game Development: Pushing Arrangements
This. I lol'd at the silkmoth.Grog wrote:Thanks for giving us those headups Loftar. It's quite interesting to see some "behind the scenes" of that crashes.