Game Development: Pushing Arrangements

Announcements about major changes in Haven & Hearth.
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MrGemini
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Re: Game Development: Pushing Arrangements

Post by MrGemini »

Damn, now i cant be annoying in PvP with pathfinder near Treefarms etc anymore :D

Great Update if you get all working!

/PRAS!
Greetings, Gemini & Tinkababe

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Kmab
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Re: Game Development: Pushing Arrangements

Post by Kmab »

I am using non standard client so I do not know if this was in standard client, but:
I do not see tree growth % after update.
Vir prudens non contra ventum mingit
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Tilia
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Re: Game Development: Pushing Arrangements

Post by Tilia »

Kmab wrote:I am using non standard client so I do not know if this was in standard client, but:
I do not see tree growth % after update.
In Amber client, Ctrl p will set/unset this.
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CSPAN
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Re: Game Development: Pushing Arrangements

Post by CSPAN »

Game changing! Push-out literally the best thing to happen to the game, imo.
LS of Twin Lakes BIG TRUCKS
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Sevenless
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Re: Game Development: Pushing Arrangements

Post by Sevenless »

One unforeseen benefit: Navigating houses is so much easier now that you slide down cabinets instead of clipping on them.
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The Art of Herding
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CSPAN
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Re: Game Development: Pushing Arrangements

Post by CSPAN »

Doing cheese is so ez yasssss
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MagicManICT
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Re: Game Development: Pushing Arrangements

Post by MagicManICT »

viznew wrote:love the push out but i still find myself clicking around stuff i dont think ill lose that habit fast lol
Well, you'll still move faster if you don't slide around objects by moving in a straight line. After all, when you start sliding along bounding boxes, you're moving A + B + C + ... distance instead A -> X distance.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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sMartins
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Re: Game Development: Pushing Arrangements

Post by sMartins »

MagicManICT wrote: Well, you'll still move faster if you don't slide around objects by moving in a straight line. After all, when you start sliding along bounding boxes, you're moving A + B + C + ... distance instead A -> X distance.
Only if the "sliding" speed is lower than the "normal" speed.
On the other hand if you choose to slide around objects you are sure to walk the lower distance possible between A and B instead of walking around objets.
Make friends with the other crabs or try to escape the bucket.
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Sevenless
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Re: Game Development: Pushing Arrangements

Post by Sevenless »

sMartins wrote:
MagicManICT wrote: Well, you'll still move faster if you don't slide around objects by moving in a straight line. After all, when you start sliding along bounding boxes, you're moving A + B + C + ... distance instead A -> X distance.
Only if the "sliding" speed is lower than the "normal" speed.
On the other hand if you choose to slide around objects you are sure to walk the lower distance possible between A and B instead of walking around objets.
Pythagorean theorum. It's always faster to travel in a straight line instead of travelling a triangle around that straight line.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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sMartins
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Location: Italy

Re: Game Development: Pushing Arrangements

Post by sMartins »

There are obstacles in between of course.....that's why push out has been implemented, without obstacles makes no sense.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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