Martins is right, though. Some games move you along the vectors* at a higher speed than at the "fixed movement speed" of walking in a cardinal direction. It was very apparent in early FPS games with WASD movement. I still run into games where it shows up made in the last 10 years or so. I guess that's a point for the devs if they didn't look at it. (I'm sure loftar considered it.)
*I'm not going into the math here. Vectors get too cumbersome for basic text like we have here.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Pushing Arrangements
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Reyajh
- Posts: 271
- Joined: Thu Mar 17, 2011 4:29 am
Re: Game Development: Pushing Arrangements
One of the best improvements to the game ever! Elegant..., beautiful... Almost perfect... Like this:

2d0x wrote:https://www.youtube.com/watch?v=DwksX0inEI0qoonpooka wrote:Now we find out what happens when the server crashes while you're on a raft...
Just my .O2... Taste, drink.., like/hate...
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"![Trollface ¦]](./images/smilies/troll.gif)
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Pushing Arrangements
I was having faith that loftar can do basic vector magnitude math.MagicManICT wrote:Martins is right, though. Some games move you along the vectors* at a higher speed than at the "fixed movement speed" of walking in a cardinal direction. It was very apparent in early FPS games with WASD movement. I still run into games where it shows up made in the last 10 years or so. I guess that's a point for the devs if they didn't look at it. (I'm sure loftar considered it.)
*I'm not going into the math here. Vectors get too cumbersome for basic text like we have here.
>.> Don't let me down loftar.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Pushing Arrangements
Not sure what you're referring to, but the phenomenon that makes me think of is likely that walking straight forward and strafing at the same time adds two speeds together in some games, rather than having with cardinal directions to do. I have indeed noticed that the fastest mode of locomotion in some games is walking at a 45° angle while walking and strafing at the same time, which is a bit stupid.MagicManICT wrote:Martins is right, though. Some games move you along the vectors* at a higher speed than at the "fixed movement speed" of walking in a cardinal direction. It was very apparent in early FPS games with WASD movement. I still run into games where it shows up made in the last 10 years or so.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Pushing Arrangements
Don't forget jumping.loftar wrote:walking at a 45° angle while walking and strafing at the same time, which is a bit stupid.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Longshanks87
- Posts: 118
- Joined: Mon Mar 26, 2012 6:49 pm
Re: Game Development: Pushing Arrangements
anyone noticed this new push out mechanic. (lovely as it is) has stunted us being able to lift things from a distance. i mean when you click to lift you have to be stood next to the object now because the toon tries to move around it.
Shanked..
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Pushing Arrangements
You can also no longer hump other hearthlings. This is a horrible loss to haven cultureLongshanks87 wrote:anyone noticed this new push out mechanic. (lovely as it is) has stunted us being able to lift things from a distance. i mean when you click to lift you have to be stood next to the object now because the toon tries to move around it.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Redkat
- Posts: 520
- Joined: Sat Jun 01, 2013 12:36 pm
- Location: Sealand, Denmark
Re: Game Development: Pushing Arrangements
I can only say - Yay to this.
Putting bark in a row of tanning tubs - its suddenly - EASY - instead of grrr work
Putting bark in a row of tanning tubs - its suddenly - EASY - instead of grrr work
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bamump2k9
- Posts: 294
- Joined: Fri Apr 06, 2012 9:44 pm
Re: Game Development: Pushing Arrangements
so, how does one find a stag beetle- is it a curio or a food item? Haven't found one yet and been all over, says it's a forest friend so i'm assuming it's in a forest biome orsomething.
The sum of my experience is comprised up of more skeletons on my own claim then alot of you guys have wood blocks invested in your wall. But even though these skeles show i am a bad player- i still strive to continue through this vile territory in the hopes that one day i will have an army big enough to find you and murder all you know
xoxo ~bamump
xoxo ~bamump
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Pushing Arrangements
Can't reproduce at all. What are you doing?Longshanks87 wrote:anyone noticed this new push out mechanic. (lovely as it is) has stunted us being able to lift things from a distance. i mean when you click to lift you have to be stood next to the object now because the toon tries to move around it.
Dear me, are you ever right. Will make sure to make exemption to push-out vs. moving hearthlings forthwith!Sevenless wrote:You can also no longer hump other hearthlings. This is a horrible loss to haven culture :cry:
"Object-oriented design is the roman numerals of computing." -- Rob Pike