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Thedrah
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Re: Game Development: Pushing Arrangements
were we able to path through banners? i remember being able to which i kept a hearth fire next to but after patch i cannot
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Sevenless
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Re: Game Development: Pushing Arrangements
Yes.Thedrah wrote:were we able to path through banners? i remember being able to which i kept a hearth fire next to but after patch i cannot
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
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Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Artemiswhb
- Posts: 178
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Re: Game Development: Pushing Arrangements
That's why i'm stuck on my hearth fire with the sheep on it, since the "humping" made it so i could walk outloftar wrote:Dear me, are you ever right. Will make sure to make exemption to push-out vs. moving hearthlings forthwith!Sevenless wrote:You can also no longer hump other hearthlings. This is a horrible loss to haven culture
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Beronica
- Posts: 48
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Re: Game Development: Pushing Arrangements
Yeah, we were. Now I have a couple patches of crops where banners were placed that I cannot harvest anymore. Can the banners be reinstated in having no hitbox again?Thedrah wrote:were we able to path through banners? i remember being able to which i kept a hearth fire next to but after patch i cannot
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loftar
- Posts: 9096
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Re: Game Development: Pushing Arrangements
See this thread.Thedrah wrote:were we able to path through banners? i remember being able to which i kept a hearth fire next to but after patch i cannot
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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DaniAngione
- Posts: 1791
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Re: Game Development: Pushing Arrangements
HereBeronica wrote:Yeah, we were. Now I have a couple patches of crops where banners were placed that I cannot harvest anymore. Can the banners be reinstated in having no hitbox again?Thedrah wrote:were we able to path through banners? i remember being able to which i kept a hearth fire next to but after patch i cannot
viewtopic.php?f=47&t=57388
EDIT:
Damn, Loftar beat me to it!
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W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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dafels
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Re: Game Development: Pushing Arrangements
I really LOVE the update, but being able to click around objects was a huge part of skill aspect in combat, I don't see any more skill input required to the current combat, because that was all it had.
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jorb
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Re: Game Development: Pushing Arrangements
Then it never had anything.dafels wrote:I really LOVE the update, but being able to click around objects was a huge part of skill aspect in combat, I don't see any more skill input required to the current combat, because that was all it had.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Sevenless
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Re: Game Development: Pushing Arrangements
Not sure I'd agree on that one. Maybe it's not the best type of combat skill, but managing area awareness and input control is a core aspect of combat in some games. World of Tanks comes to mind.jorb wrote:Then it never had anything.dafels wrote:I really LOVE the update, but being able to click around objects was a huge part of skill aspect in combat, I don't see any more skill input required to the current combat, because that was all it had.
Unfortunately though for a sandbox game like this, I agree it's not a good combat design to work towards since combat terrain can be bland in many places due to player location design.
Last edited by Sevenless on Fri May 12, 2017 12:14 pm, edited 1 time in total.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Pushing Arrangements
Me neither, but speaking in principle.Sevenless wrote:Not sure I'd agree on that one.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose