When eg. teleporting to charterstones, the character is set to have already "trespassed" onto any destination claims, so that he doesn't have to do so. It might be a good idea to apply the same mechanic when hearthing home. As for houses, I'm fairly sure internal-to-external portals already don't need trespassing.Granger wrote:Now that we left that particular derail behind us: any good ideas on how to deal with that situation?
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loftar
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Re: Can't tresspass
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Granger
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Re: Can't tresspass
I would suggest to excempt the own fire from claim permissions and allow the character to destroy it in any case (even having visitor) to escape such a situation.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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loftar
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Re: Can't tresspass
That should already be the case.Granger wrote:I would suggest to excempt the own fire from claim permissions and allow the character to destroy it in any case (even having visitor) to escape such a situation.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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r21187
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Re: Can't tresspass
Loftar is pure evil i tell youloftar wrote:Lol. Will consider.
And what i mean for what i say is that any deadlock any PROBLEM that any OUTLAW has should be keep
I dont know the reasons why he was a outlaw but for what i know a outlaw kill steal or damage another player and any problem that a outlaw has for being meany should be keep and wait until he be free again.
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
(Still waiting)jorb wrote:Ok, will buff.
loftar: The inner chaos of the Jorbian mind is hard to conceal.
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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MrPunchers
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Re: Can't tresspass
He didn't do anything wrong he just has the visitor debuff.r21187 wrote:Loftar is pure evil i tell youloftar wrote:Lol. Will consider.![]()
And what i mean for what i say is that any deadlock any PROBLEM that any OUTLAW has should be keep
I dont know the reasons why he was a outlaw but for what i know a outlaw kill steal or damage another player and any problem that a outlaw has for being meany should be keep and wait until he be free again.[/hide]
Last edited by Granger on Thu May 18, 2017 2:19 am, edited 1 time in total.
Reason: fixed quote - put a little work in your posts, please
Reason: fixed quote - put a little work in your posts, please
Suck me good and hard thru my jorts
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Sevenless
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Re: Can't tresspass
What exactly is the reasoning behind making a HF unable to be destroyed by a fresh character? This popped up recently where someone got stuck in an area and couldn't destroy his HF to leave.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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r21187
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Re: Can't tresspass
Whut? but he did just say :MrPunchers wrote:He didn't do anything wrong he just has the visitor debuff.
I would swear people will become outlawed if they do something like steal damage something that donts belong to himRizzlaUK wrote:Logged an outlawed character on a claim another character
-Have Trespassing skill
-Criminal Acts is turned on (Tried turning it off and on again)
Unless another mechanic of game has changed i think he did something wrong i mean HE IS OUTLAWED
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
(Still waiting)jorb wrote:Ok, will buff.
loftar: The inner chaos of the Jorbian mind is hard to conceal.
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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loftar
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Re: Can't tresspass
Random teleports is a mechanic that I consider quite ugly and would if anything like to decrease rather than increase.Sevenless wrote:What exactly is the reasoning behind making a HF unable to be destroyed by a fresh character? This popped up recently where someone got stuck in an area and couldn't destroy his HF to leave.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Granger
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Re: Can't tresspass
Maybe take the time that the scream lasts to do some pathfinding (like try to find a path ~5 minimaps in a random direction) and claim checking (even inactive ones) so the spawned character won't be trapped like the one [url=http://www.havenandhearth.com/forum/viewtopic.php?f=42&t=57430}here[/url]?loftar wrote:Random teleports is a mechanic that I consider quite ugly and would if anything like to decrease rather than increase.Sevenless wrote:What exactly is the reasoning behind making a HF unable to be destroyed by a fresh character? This popped up recently where someone got stuck in an area and couldn't destroy his HF to leave.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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r21187
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Re: Can't tresspass
yeah maybe something a old playe can try but a noob? maybe will get confusedloftar wrote:Random teleports is a mechanic that I consider quite ugly and would if anything like to decrease rather than increase.Sevenless wrote:What exactly is the reasoning behind making a HF unable to be destroyed by a fresh character? This popped up recently where someone got stuck in an area and couldn't destroy his HF to leave.
i been thinking in trying to raise a char and making him a random teleporter explorer that will never find his path back but still just to explore
talkibg about i just find a "bond of blood" in the beach and now i have a claim gods know where LoL but will be nice maybe have a way to know were the claim is
like the one that tells you what kind of ore and in wicht path maybe to know were each claim is
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
(Still waiting)jorb wrote:Ok, will buff.
loftar: The inner chaos of the Jorbian mind is hard to conceal.
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?