Grand List of Simple Questions

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MrPunchers
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Re: Grand List of Simple Questions

Post by MrPunchers »

dunno6988 wrote:Is stag beetle per x exp based?
Assuming it acts like other bugs, no.
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dunno6988
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Re: Grand List of Simple Questions

Post by dunno6988 »

Are stag beetles part of the the "bit of silliness"? that was in couple patches back, like one of these things? http://ringofbrodgar.com/wiki/Stalagoomba
Also does anyone know yet full extent of this "silliness"? Like also the massive eyeball poping up once in a while.
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Sevenless
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Re: Grand List of Simple Questions

Post by Sevenless »

Stag beetles were just released in this patch as a "forest friend", so I don't think it's related to the silliness.
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qoonpooka
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Re: Grand List of Simple Questions

Post by qoonpooka »

dunno6988 wrote:Is stag beetle per x exp based?
I highly doubt it. I think it's just rare. It's a critter, wandering around like ladybugs etc.
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Sevenless
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Re: Grand List of Simple Questions

Post by Sevenless »

What is the maximum combat delta?
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Re: Grand List of Simple Questions

Post by qoonpooka »

What is the damage of a metal axe? Is it the same as stone? (Feels like it should do more.)

Does quality impact damage? i.e. is my Q61 stone axe better than a 10 bronze sword?

The wiki only has damage value for the slings, bows, and the stone axe.
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Marksman
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Re: Grand List of Simple Questions

Post by Marksman »

qoonpooka wrote:What is the damage of a metal axe? Is it the same as stone? (Feels like it should do more.)

Does quality impact damage? i.e. is my Q61 stone axe better than a 10 bronze sword?

The wiki only has damage value for the slings, bows, and the stone axe.
Weapon damage calculated by formula = weapon_base_damage * sqrt( sqrt(str * weapon_quality) / 10 )
Stone axe base damage is 30, bronze sword - 90. You can calculate it now.
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Re: Grand List of Simple Questions

Post by Marksman »

Sevenless wrote:What is the maximum combat delta?
As I know, now combat delta is calculated as cuberoot of agi or skills ratio. So, let imagine, that one char have agi 1000, second - 10, in this case agi delta will be 4.64. Let imagine, that one char have attack weight 500, second char have defence weight 1, in this case combat delta will be 7.93.
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Sevenless
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Re: Grand List of Simple Questions

Post by Sevenless »

Marksman wrote:
Sevenless wrote:What is the maximum combat delta?
As I know, now combat delta is calculated as cuberoot of agi or skills ratio. So, let imagine, that one char have agi 1000, second - 10, in this case agi delta will be 4.64. Let imagine, that one char have attack weight 500, second char have defence weight 1, in this case combat delta will be 7.93.
Thanks man.
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Re: Grand List of Simple Questions

Post by qoonpooka »

Marksman wrote:
qoonpooka wrote:What is the damage of a metal axe? Is it the same as stone? (Feels like it should do more.)

Does quality impact damage? i.e. is my Q61 stone axe better than a 10 bronze sword?

The wiki only has damage value for the slings, bows, and the stone axe.
Weapon damage calculated by formula = weapon_base_damage * sqrt( sqrt(str * weapon_quality) / 10 )
Stone axe base damage is 30, bronze sword - 90. You can calculate it now.
yeah, the damage-influence-by-quality formula I know, what I didn't have was the base damage.

Where do I find the base damage of things? The wiki doesn't have it.

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