Minimap

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Flame
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Minimap

Post by Flame »

i'll copy-paste here my previous post in another section.

"i whould suggest something (dunno if it was already suggested) about the minimap. It is slow and heavy and is full of details. Yesteday i've tryed to take the minimap and convert it into png 256 colors. I didn't see any change and the size of the pic is strongly lesser.

Here an example of a map with lots of colors. (i've take a swamp that have much colors)

-----Png Normal (41,0 kb) --------------- Png 256 (19,8 kb)------
Image Image

I didn't tryed GIF 256, but is the same. They keep Trasparency to put patterns if you need.
If you wanna be more cool, you could create your own Palette and all the minimap don't need more than 256 colors.

I repeat, i dunno if someone of you already suggested this, but i know there was a thread somewhere. I didn't found it, sorry.

Any extension you use (gif-png-jpg-bmp-tif..or more) i think you could use the 256 colors of Photoshop. They cut a lot of size and dont ruin anything because the minimap don't use so many colors."
____
"Good idea, been bothered by laggy minimaps as well. Did you test the difference on all types of ground though?"
____
here a try. I've toke one of the maps posted on the map topic. It was jpg but was the best i found quickly.
Honestly the 256 colors work nice also here, look down.

Map png Normal -- (214 kb)

Map png 256 -- (81 kb)

Bytheway, i hope that the items on the minimap aren't fused with the land Image. Minimap should be faster if all the items (trees, houses etc) are little icons saved inside the client and the server tell to the clients the coordinates where those should be showed. The only graphics server should give you, then, will be the lands and some text.

In any case the 256 colors whould be a nice improvement, if arent already used or if the minimap isn't in an extention that i don't know and all this posts are useless.





This topic is for Devs, but i needed to create a topic about it.
User avatar
Ferinex
Posts: 1040
Joined: Sun May 31, 2009 9:05 am
Location: Miami

Post by Ferinex »

Flame wrote:Bytheway, i hope that the items on the minimap aren't fused with the land Image. Minimap should be faster if all the items (trees, houses etc) are little icons saved inside the client and the server tell to the clients the coordinates where those should be showed. The only graphics server should give you, then, will be the lands and some text.
roads and trees appearing and disappearing without the server remaking the map? blasphemy.

bump
Last edited by Ferinex on Tue Apr 06, 2010 4:38 am, edited 1 time in total.
i guess they never miss huh
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Minimap

Post by sabinati »

yeah surely lower filesize on minimaps would free up some bandwidth
User avatar
theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Minimap

Post by theTrav »

my brodgar region maps from way back were cut down to about 11 colours and didn't lose much. You could easily get away with 16-64 colours per minimap image chunk.

Return to “Critique & Ideas”