I prefer more space so I can dirt them with wheelbarrow and water with barrel.iamahh wrote:it's easier now to have a compact garden pot field, 1 per tile, walking diagonally between pots
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Pushing Arrangements
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Lord_of_War
- Posts: 1668
- Joined: Wed Jul 17, 2013 2:53 am
- Location: A long time ago in a land far away
Re: Game Development: Pushing Arrangements
Rewriting to a different graphics standard? Especially with consideration to multi platform vulkan on the horizon.jorb wrote:The client rewrites are a bigger project. I expect it to take a few months.linkfanpc wrote:I guess i'm stuck at 2 FPS for another week.
One death is a tragedy; one million is a statistic. -- Joseph Stalin #1 Forum troll You mad bro?
"My soul is terrifying" "Some men just want to watch the world burn"
http://www.youtube.com/watch?v=5f2M9t_tEhQ
"My soul is terrifying" "Some men just want to watch the world burn"
http://www.youtube.com/watch?v=5f2M9t_tEhQ
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Pushing Arrangements
Problems with horizons is that the tend to change shape when coming closer.Lord_of_War wrote:multi platform vulkan on the horizon.
But yea, it looks promising so far.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Game Development: Pushing Arrangements
Crush? This is good, dude.linkfanpc wrote:You just love to crush my dreams more and more, don't you?jorb wrote:The client rewrites are a bigger project. I expect it to take a few months.linkfanpc wrote:I guess i'm stuck at 2 FPS for another week.
I prefer a CLIENT REWRITE that takes months, over something that takes a week and looks like "so... yeah. We changed 1 line of code and a small number of people SHOULD be getting 1 or 2 more FPS. Don't bother me about optimization again. Enjoy!"
Jalpha wrote:I believe in my interpretation of things.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Pushing Arrangements
As much as I'm loathe to agree, because custom clients exist and new stuff is fun, Nooby is 100% right.
If we want this game to be a commercial success, and therefor keeps getting dev time, I feel that making the base client acceptable is going to be required. At some point, Haven will benefit greatly from piggybacking onto an existing publishing format. The low capital marketing offer that steam gives for example is great to a small indie team with no bankroll to do a big marketing push. I don't see how that'd be any worse than say taking out a loan for marketing dollars (the interest would be just as bad as steam's cut, and the market penetration is riskier).
But you can't do that with a client that's lacking all the finesse and polish that our custom client devs have spent years adding. And that's performance issues aside even, which are also crucial. Custom clients can't be integrated through steam (or any other potential platform) without a client re-write no matter how you look at it.
Ideally I'd want to see it launched to some platform (I still back steam because there's a fairly acceptable base of survival mmos there, and Haven blows almost all of them out of the water) with the start of a new world after the extensive client rework is finished.
If we want this game to be a commercial success, and therefor keeps getting dev time, I feel that making the base client acceptable is going to be required. At some point, Haven will benefit greatly from piggybacking onto an existing publishing format. The low capital marketing offer that steam gives for example is great to a small indie team with no bankroll to do a big marketing push. I don't see how that'd be any worse than say taking out a loan for marketing dollars (the interest would be just as bad as steam's cut, and the market penetration is riskier).
But you can't do that with a client that's lacking all the finesse and polish that our custom client devs have spent years adding. And that's performance issues aside even, which are also crucial. Custom clients can't be integrated through steam (or any other potential platform) without a client re-write no matter how you look at it.
Ideally I'd want to see it launched to some platform (I still back steam because there's a fairly acceptable base of survival mmos there, and Haven blows almost all of them out of the water) with the start of a new world after the extensive client rework is finished.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Game Development: Pushing Arrangements
I was advocating the rewrite for mainly performance issues, but yeah I'm all for default client getting all the QoL features custom clients have.Sevenless wrote:As much as I'm loathe to agree, because custom clients exist and new stuff is fun, Nooby is 100% right.
If we want this game to be a commercial success, and therefor keeps getting dev time, I feel that making the base client acceptable is going to be required. At some point, Haven will benefit greatly from piggybacking onto an existing publishing format. The low capital marketing offer that steam gives for example is great to a small indie team with no bankroll to do a big marketing push. I don't see how that'd be any worse than say taking out a loan for marketing dollars (the interest would be just as bad as steam's cut, and the market penetration is riskier).
But you can't do that with a client that's lacking all the finesse and polish that our custom client devs have spent years adding. And that's performance issues aside even, which are also crucial. Custom clients can't be integrated through steam (or any other potential platform) without a client re-write no matter how you look at it.
Ideally I'd want to see it launched to some platform (I still back steam because there's a fairly acceptable base of survival mmos there, and Haven blows almost all of them out of the water) with the start of a new world after the extensive client rework is finished.
Jalpha wrote:I believe in my interpretation of things.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Pushing Arrangements
Ah, well that's sorely needed as well. My friend who played this game gets a 10fps framerate whenever he's in my town near moving animals. My framerate drops from 60 down to 30-40 whenever I'm near it. I don't like massive spread out villages so it's a busy location. But it's the kind of thing a lot of players will create in their early days.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Resture
- Posts: 276
- Joined: Sat May 01, 2010 7:41 am
- Location: Forest
Re: Game Development: Pushing Arrangements
If it was on steam... I would actually play more haven. I tried all the haven knock offs just because they are on steam... and they all suck.
Bring haven to Steam!
Bring haven to Steam!
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Pushing Arrangements
Please share your reasoning behind this statement.Resture wrote:If it was on steam... I would actually play more haven.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Game Development: Pushing Arrangements
Someone HAS to give poor old Gaben some money, he's STARVING!Granger wrote:Please share your reasoning behind this statement.Resture wrote:If it was on steam... I would actually play more haven.
Jalpha wrote:I believe in my interpretation of things.