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brogamernz
- Posts: 10
- Joined: Tue Apr 25, 2017 2:53 am
Re: Cupboards outside
yes it is cheap. but people still do it anyway. if someones stealing stuff from someone else they usually get a cupboard anyway regardless of how they must make one or take one.. so either way teleporting with cupboard still happens. it would make it a fraction easier but so be it? means its ten times aasier to muild hundreds of them for use in a mine where they dont deay
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Cupboards outside
ya I agree with you, it's enough that filled cupboards can't be placed in to a vehicle there is not much reason to restrict where they can be built
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Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: Cupboards outside
Gotta disagree here. Cupboards provide a huge amount of easily accessible storage and should have the places they can be built in limited in some way. I don't like the thought of some guy building a CB in the woods and then maxing it out. If he wanted that CB in the woods, he should of brought one with him. Seems like a small thing, but I don't like the thought of it. Rather than remove the building restriction on cupboards entirely, I suggest they be buildable within 10 tiles of a house. That or some higher tier carpentry skill that removes the limitation.Kaios wrote:ya I agree with you, it's enough that filled cupboards can't be placed in to a vehicle there is not much reason to restrict where they can be built
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Cupboards outside
That's fair but it's also not hard to just take a cupboard with you, using a horse you can carry it fast enough and when you get enough strength you can carry one at 3 speed. There are still better alternatives to storage when foraging because you can take a boat with two large chests, wagon, knarr or you can even take a bull with the packrack for container storage.
Perhaps in the early game this would be somewhat advantageous but it seems more like you are making a mountain out of a mole hill. I'd much prefer the convenience of not having to build cupboards in the cramped spaces of a house. Also you can store cupboards in a cave/mine but can't actually build them on that terrain so there's a fallacy to that building restriction logic already.
Perhaps in the early game this would be somewhat advantageous but it seems more like you are making a mountain out of a mole hill. I'd much prefer the convenience of not having to build cupboards in the cramped spaces of a house. Also you can store cupboards in a cave/mine but can't actually build them on that terrain so there's a fallacy to that building restriction logic already.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Cupboards outside
The limitation is there precisely as to introduce access to a house as part of the cost, which is particularly relevant early world, or for a new character.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Cupboards outside
Unless there is a burrow nearby.jorb wrote:The limitation is there precisely as to introduce access to a house as part of the cost, which is particularly relevant early world, or for a new character.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020