i put on a volva's wand. was gonna test to see how much damage it did. and got a message saying it wasn't a melee weapon...
very very disappointed.
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Gensokyo
- Posts: 286
- Joined: Sun Aug 30, 2015 10:32 am
Re: Super disappointed
I have been very disappointed throughout the worlds because of the lacking ability to hit people with a frying pan or a scythe.
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Super disappointed
Scythes don't really make for great weapons (https://www.youtube.com/watch?v=4rzQwzg5_mo), atleast in the real world (MUH REALISM).
I can agree with the other items though, you should be able to bludgeon people with frying pans, volvas wands, sledgehammers, etc. Only problem from a development standpoint is you need to answer questions like "how much damage should they do?", "should they have niche combat skills attached to them, and if so, which?", "how do you balance them in a way that doesn't make other, more realistic and traditional weapons (like swords, b12s, etc) either useless or so much stronger that there isn't even a point to use / no reason not to use those more those more niche weapons".
I can agree with the other items though, you should be able to bludgeon people with frying pans, volvas wands, sledgehammers, etc. Only problem from a development standpoint is you need to answer questions like "how much damage should they do?", "should they have niche combat skills attached to them, and if so, which?", "how do you balance them in a way that doesn't make other, more realistic and traditional weapons (like swords, b12s, etc) either useless or so much stronger that there isn't even a point to use / no reason not to use those more those more niche weapons".
Granger wrote:Fuck off, please go grow yourself some decency.
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Bowshot125
- Posts: 1045
- Joined: Tue Jun 26, 2012 12:31 pm
- Location: In tanning fluid limbo
Re: Super disappointed
Sledgehammer or warhammer should be a thing.
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Super disappointed
Fair questions, but I dont think we'll ever reach a point where combat is considered balanced by everyone. Swords etc should rule, but other minor weapons should have a few unique moves for larp or tactical effects. You could use sticks to KO people without accidentally killing them; frying pans could give you some armor; sledgehammers could concentrate all their AC damage to the enemy's shield, and so on.I can agree with the other items though, you should be able to bludgeon people with frying pans, volvas wands, sledgehammers, etc. Only problem from a development standpoint is you need to answer questions like "how much damage should they do?", "should they have niche combat skills attached to them, and if so, which?", "how do you balance them in a way that doesn't make other, more realistic and traditional weapons (like swords, b12s, etc) either useless or so much stronger that there isn't even a point to use / no reason not to use those more those more niche weapons".
In MB's multiplayer the best weapon was the 2-handed hammer, which would break through blocks and instakill practically anyone. Despite that, only few players used them in matches. Why? The same with haven when archery mattered: bows could cause a lot of damage, but most still chose to stick to swords and axes. Why?
Maybe sometimes numbers matter less than we think.
Venator
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Bowshot125
- Posts: 1045
- Joined: Tue Jun 26, 2012 12:31 pm
- Location: In tanning fluid limbo
Re: Super disappointed
I've always used a morning star or mallet in MB cause its just so easy to solo armies withven wrote:Fair questions, but I dont think we'll ever reach a point where combat is considered balanced by everyone. Swords etc should rule, but other minor weapons should have a few unique moves for larp or tactical effects. You could use sticks to KO people without accidentally killing them; frying pans could give you some armor; sledgehammers could concentrate all their AC damage to the enemy's shield, and so on.I can agree with the other items though, you should be able to bludgeon people with frying pans, volvas wands, sledgehammers, etc. Only problem from a development standpoint is you need to answer questions like "how much damage should they do?", "should they have niche combat skills attached to them, and if so, which?", "how do you balance them in a way that doesn't make other, more realistic and traditional weapons (like swords, b12s, etc) either useless or so much stronger that there isn't even a point to use / no reason not to use those more those more niche weapons".
In MB's multiplayer the best weapon was the 2-handed hammer, which would break through blocks and instakill practically anyone. Despite that, only few players used them in matches. Why? The same with haven when archery mattered: bows could cause a lot of damage, but most still chose to stick to swords and axes. Why?
Maybe sometimes numbers matter less than we think.
I'm expecting mace, warhammer, crossbow, etc in the future for Haven.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Super disappointed
> Swords etc should rule
Why?
Why?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Super disappointed
^^An item created specifically to kill people should on average kill people more efficiently than a stick or a frying pan.
Geez.
Geez.
Venator
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Super disappointed
I thought you meant swords vs other weapons like spears, axes, maces.ven wrote:^^An item created specifically to kill people should on average kill people more efficiently than a stick or a frying pan.
Geez.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system