Good story, as always!
But yes, why was there zero resistance? No more humans in Dis left playing, the entire realm was supported by bots and claimed villages?
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Zone 2 Act 3: Dog Kennel Zone
We did the raid in 3-4 in the morning Russian time.tirioll wrote:Good story, as always!
But yes, why was there zero resistance? No more humans in Dis left playing, the entire realm was supported by bots and claimed villages?
Jalpha wrote:I believe in my interpretation of things.
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Securis
- Posts: 11
- Joined: Sat Jan 07, 2017 5:18 pm
Re: Zone 2 Act 3: Dog Kennel Zone
So, can you claim my village?NOOBY93 wrote:We did the raid in 3-4 in the morning Russian time.
Bad English, sorry!
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Zone 2 Act 3: Dog Kennel Zone
LikelySecuris wrote:So, can you claim my village?NOOBY93 wrote:We did the raid in 3-4 in the morning Russian time.
Jalpha wrote:I believe in my interpretation of things.
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tirioll
- Posts: 144
- Joined: Thu Nov 21, 2013 4:05 pm
Re: Zone 2 Act 3: Dog Kennel Zone
If it only takes to choose right time in order to bash one of the strongest factions, my grandma could probably do it long ago...NOOBY93 wrote:We did the raid in 3-4 in the morning Russian time.tirioll wrote:Good story, as always!
But yes, why was there zero resistance? No more humans in Dis left playing, the entire realm was supported by bots and claimed villages?
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ISKRA
- Posts: 76
- Joined: Tue Jun 07, 2016 8:22 am
Re: Zone 2 Act 3: Dog Kennel Zone
look at the clean lands and game still holds 230+ ppls.Irrek wrote:
but no abusers and liars in that picture.
how neat isnt it, old chum?
W6-one of leading members of S.I.A.B
W7-Cheiftain of Kastepo
W9-last slav of FnIKorean
W10-FnI chieftain/slav of KoreanAlliance
W11-just lad in tymas
W12-gopnikboi with bricks in KoA thugplot
show us ur brick art - http://www.havenandhearth.com/forum/vie ... 40&t=50469

W7-Cheiftain of Kastepo
W9-last slav of FnIKorean
W10-FnI chieftain/slav of KoreanAlliance
W11-just lad in tymas
W12-gopnikboi with bricks in KoA thugplot
show us ur brick art - http://www.havenandhearth.com/forum/vie ... 40&t=50469

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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Zone 2 Act 3: Dog Kennel Zone
bro, ladygoo and her shitters are always playing, she just goes silent so everyone thinks they quit when her shit is getting pushed in like its been in past worlds 6-9iamahh wrote:So W10's dead and DiS retired
Click to read Developer's thoughts on PvP
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Aurelius69
- Posts: 31
- Joined: Sun Mar 12, 2017 10:15 pm
Re: Zone 2 Act 3: Dog Kennel Zone
Now that's a job well doneDDDsDD999 wrote:Bunsey lay on the heap of destroyed rubble, transformed back to his former self. The Hedgehog Fighting Force gathered around and lifted him up. They were bringing him back to his home. It was his final job.
Welcome to the aggravating world of Murphy's Law... "whatever can go wrong will go wrong!"
Murphy's Law taps into our tendency to dwell on the negative and overlook the positive...
It seems to poke fun at us for being such hotheads, and it uses the mathematical rules of probability to support itself.
Murphy's Law taps into our tendency to dwell on the negative and overlook the positive...
It seems to poke fun at us for being such hotheads, and it uses the mathematical rules of probability to support itself.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Zone 2 Act 3: Dog Kennel Zone
Can we all just appreciate that the realm buffs have made random hermits miss Dis?
I never thought I'd see that happen.
I never thought I'd see that happen.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
