Another washed-up Knarr

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zhiel
Posts: 4
Joined: Mon Apr 24, 2017 8:05 am

Another washed-up Knarr

Post by zhiel »

A nice morning tempted me to look for river pearl, wishing to get better living as a hermit. Then I decided to sail away, picking up every single mussels I spot. However, my voyage did not last long. I took a road sign, trying to bypass a land of sand separating the shallow river I sailed upon. I thought the road would take me to the other side of the land, but it wasn't the case.
for eternity.JPG
My journey ended before it even started.

~ RIP ~

I saw some similar posts and heard stories regarding knarr getting stuck. Some managed to unstuck, some just cried silently. I also notice that Jorb intends to fix this kind of thing. Perhaps implement a feature to "push" a knarr or use hearth magic to move knarr at the cost of xxx experience. I really want to save my knarr and I really wish that new players will not have their knarrs stuck like me. Please make a solution to this.

edit: typos
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Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Another washed-up Knarr

Post by Granger »

zhiel wrote:I also notice that Jorb intends to fix this kind of thing. Perhaps implement a feature to "push" a knarr or use hearth magic to move knarr at the cost of xxx experience. I really want to save my knarr and I really wish that new players will not have their knarrs stuck like me. Please make a solution to this.
I would suggest that the game checks if you're inside a boat when traveling and simply refuses the teleportation in case the hitbox of the boat won't end up in water.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
zhiel
Posts: 4
Joined: Mon Apr 24, 2017 8:05 am

Re: Another washed-up Knarr

Post by zhiel »

Granger wrote:
zhiel wrote:I also notice that Jorb intends to fix this kind of thing. Perhaps implement a feature to "push" a knarr or use hearth magic to move knarr at the cost of xxx experience. I really want to save my knarr and I really wish that new players will not have their knarrs stuck like me. Please make a solution to this.
I would suggest that the game checks if you're inside a boat when traveling and simply refuses the teleportation in case the hitbox of the boat won't end up in water.
I also agree with that. If using roads while in knarr is an intended behavior, then what Granger suggest might be good solution. I mean for now, the knarr is like the best vehicle in the game, requiring a lot of resource. There should be a way to retrieve a washed up knarr.

edit typos
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Headchef
Posts: 1099
Joined: Tue Jun 14, 2016 11:27 pm

Re: Another washed-up Knarr

Post by Headchef »

to be honest in my opinion knarrs should not be allowed to take crossroads considering how ridiculous this can get.

10 perpetrators and 64 cargo in 1 ship poof poof crossroad magic - other side of the map.

Of course the mechanic is the same for other vehicles and stuff but especially since it's the largest in terms of cargo I find it debatable :/
zhiel
Posts: 4
Joined: Mon Apr 24, 2017 8:05 am

Re: Another washed-up Knarr

Post by zhiel »

Headchef wrote:to be honest in my opinion knarrs should not be allowed to take crossroads considering how ridiculous this can get.

10 perpetrators and 64 cargo in 1 ship poof poof crossroad magic - other side of the map.

Of course the mechanic is the same for other vehicles and stuff but especially since it's the largest in terms of cargo I find it debatable :/
It could be removed if it is really not following medieval logic :mrgreen:. But I don't mind either way, at least that would prevent future knarr stucks.
zhiel
Posts: 4
Joined: Mon Apr 24, 2017 8:05 am

Re: Another washed-up Knarr

Post by zhiel »

This guy here, viewtopic.php?f=42&t=56793, seems like having the same problem. I doubt he could unstuck the knarr, perhaps it's caused by the new push out mechanic, but I dunno. I cant just interact to any object at all (roadsign, stockpiles, etc) when riding the knarr. There was someone who managed to unstuck, viewtopic.php?f=40&t=52305&start=20. But it was quite a while ago in the previous world.

Well, My camera angle was so bad that I thought I would land on water surface. Man this is frustrating...
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jorb
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Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Another washed-up Knarr

Post by jorb »

Reported several places. Will consider.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

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