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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Kelp in the Wardrobe
Solid 
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Enjoyment
- Under curfew
- Posts: 932
- Joined: Mon Oct 12, 2015 6:32 pm
- Location: Kyiv, Ukraine
Re: Game Development: Kelp in the Wardrobe
Finally, the gods heard my preys. Wheat seeds in a bucket have been fixed! This will change everything!!!
But seriously, late night yesterday I was thinking about how annoying producing curios for my three chars is, and was considering about making my main a jack-of-all trades again. But the last thought in my head was ''Meh, don't wanna mess with all those clothing sets''. And here we are) many thanks.
Also, though some ppl like toolbelt additions, I think there should be some changes too:
1. We should have ''leash'' option on animals for more practical use of ropes-at-the-belt. Also, maybe u should hold the rope in the hand to leash the animal.
2. The second part goes to keyrings aswell, u should hold a key/keyring in ur hand to open/close gates. Both should autoswitch from toolbelt.
3. Could u fix an issue with toolbelt window disappering after hearthjump? And will be even more better if hotkey for toolbelt (if hotkeyed) not only opens toolbelt, but also closes it?
And though all archery changes looks like solid QoL stuff, the ranged is broken an ages ago and litterally, noone using it. Sad, but true.
Anyway, great update. Thx, and keep up the good work.
But seriously, late night yesterday I was thinking about how annoying producing curios for my three chars is, and was considering about making my main a jack-of-all trades again. But the last thought in my head was ''Meh, don't wanna mess with all those clothing sets''. And here we are) many thanks.
Also, though some ppl like toolbelt additions, I think there should be some changes too:
1. We should have ''leash'' option on animals for more practical use of ropes-at-the-belt. Also, maybe u should hold the rope in the hand to leash the animal.
2. The second part goes to keyrings aswell, u should hold a key/keyring in ur hand to open/close gates. Both should autoswitch from toolbelt.
3. Could u fix an issue with toolbelt window disappering after hearthjump? And will be even more better if hotkey for toolbelt (if hotkeyed) not only opens toolbelt, but also closes it?
And though all archery changes looks like solid QoL stuff, the ranged is broken an ages ago and litterally, noone using it. Sad, but true.
Anyway, great update. Thx, and keep up the good work.
English is neither my native lang, nor my best side...
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ctopolon3
- Posts: 488
- Joined: Mon Nov 23, 2015 10:22 am
Re: Game Development: Kelp in the Wardrobe
good update (waiting for wardrobes from start of the world)
but improve archers, w\o raise dmg.........
(it was easy to me press 2 hotkeys to shot, but 600perc 200mm 120bow 120arrow = 340 dmg - 320armor = 20hp from 1000...
2hotkey to switch back to sword/shield, but cd 10sec )
but improve archers, w\o raise dmg.........
(it was easy to me press 2 hotkeys to shot, but 600perc 200mm 120bow 120arrow = 340 dmg - 320armor = 20hp from 1000...
2hotkey to switch back to sword/shield, but cd 10sec )
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: Kelp in the Wardrobe
One of the best updates this. All updates that lessen tedium make the game more fun on the long run. Good job keep it up.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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jesi
- Posts: 105
- Joined: Wed Jan 04, 2012 6:18 pm
- Location: Nowhere now
Re: Game Development: Kelp in the Wardrobe
Is it just me. Whenever I try to open the wardrobe I get a haven error and the game throws me off.
[quote="hazzor"]
it's this issue of people mistaking convenience for laziness or "casual" gameplay, . . . there is no reason why not to have sacks . . .
it's this issue of people mistaking convenience for laziness or "casual" gameplay, . . . there is no reason why not to have sacks . . .
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Kelp in the Wardrobe
Update your clientjesi wrote:Is it just me. Whenever I try to open the wardrobe I get a haven error and the game throws me off.
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ctopolon3
- Posts: 488
- Joined: Mon Nov 23, 2015 10:22 am
Re: Game Development: Kelp in the Wardrobe
found some BUG WARDROBE (no animation of locking 'donate hat' slot)
also need more slots in belt (mammoth + goldbeater skin + troll + gold)
mb made same for 'attack' & when u get agro with no sword in handjorb wrote:Bow now auto-equips from toolbelt when pressing "Shoot"
also need more slots in belt (mammoth + goldbeater skin + troll + gold)
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Myrgard
- Posts: 296
- Joined: Thu May 16, 2013 5:26 pm
Re: Game Development: Kelp in the Wardrobe
Has someone figured out the wardrobe colour design so that I don't have to?
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Sollar
- Posts: 561
- Joined: Wed May 26, 2010 2:53 pm
Re: Game Development: Kelp in the Wardrobe
Devs out of town in vacation for 2 weeks. Time to fuckup the gamejorb wrote:Indeed.overtyped wrote:down as in no development for 2 weeks.
Thank you!
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Damon_Cooper
- Posts: 200
- Joined: Sun Sep 25, 2016 10:37 am
Re: Game Development: Kelp in the Wardrobe
Has someone figured out the wardrobe colour design so that I don't have to?
Just built 3 of them - the inner doors are cloth - other than that - seems like blocks doesn't matter
Just built 3 of them - the inner doors are cloth - other than that - seems like blocks doesn't matter
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