Possibly could be more fun if there was more reward for it which I don't think really includes permadeath although the game seems to abound with sociopaths that get a kick from knowing they have caused someone else misery. Maybe an alternative form of xp that you only get through combat that gives access to other abilities?
Would be quite difficult to implement in a non-botable/exploitable way though, would require that you couldn't get xp from fighting the same person again and again and that the combat level of the character was factored in to how much you got.
-
magisticus
- Posts: 268
- Joined: Sat Aug 30, 2014 2:57 am
- Location: Tavistock, Devon, UK
-
beardhat
- Posts: 163
- Joined: Sat Jan 24, 2015 9:50 pm
Re: make combat more fun, combat is bad
One thing I think should happen is the current set of cards should be reworked to scale differently to different attributes.
For example: a restoration based on blocking with a shield should be based on str, or have a quick stab based on dex, or initiative generating skills based on will or int
This way even characters who aren't purely hunters/warrior alts can have some way of fighting and defending themselves.
For example: a restoration based on blocking with a shield should be based on str, or have a quick stab based on dex, or initiative generating skills based on will or int
This way even characters who aren't purely hunters/warrior alts can have some way of fighting and defending themselves.
-
NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: make combat more fun, combat is bad
This would just change the optimal stats needed for the best deck, and every time a combat patch comes out you would likely have to raise stats you haven't, to become strong again in the best deck available. mehbeardhat wrote:One thing I think should happen is the current set of cards should be reworked to scale differently to different attributes.
For example: a restoration based on blocking with a shield should be based on str, or have a quick stab based on dex, or initiative generating skills based on will or int
This way even characters who aren't purely hunters/warrior alts can have some way of fighting and defending themselves.
Jalpha wrote:I believe in my interpretation of things.
-
sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: make combat more fun, combat is bad
I like this idea...it could be fun, farmers defending themself with a scythe and so on....beardhat wrote:One thing I think should happen is the current set of cards should be reworked to scale differently to different attributes.
For example: a restoration based on blocking with a shield should be based on str, or have a quick stab based on dex, or initiative generating skills based on will or int
This way even characters who aren't purely hunters/warrior alts can have some way of fighting and defending themselves.
Of course warriors, archers, etc... should be more effective and stronger at high stats...but let's say a supreme farmer should be able to compete with a medium warrior trying to steal his stuff....fun
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
-
MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
- Location: Where do you think?
Re: make combat more fun, combat is bad
No. No, just no. Scythes cannot be used in combat unless you had Herculean strength or the enemy was retarded with flesh made of play doh.sMartins wrote:farmers defending themself with a scythe
Suck me good and hard thru my jorts
-
Gensokyo
- Posts: 286
- Joined: Sun Aug 30, 2015 10:32 am
Re: make combat more fun, combat is bad
MrPunchers wrote:No. No, just no. Scythes cannot be used in combat unless you had Herculean strength or the enemy was retarded with flesh made of play doh.sMartins wrote:farmers defending themself with a scythe

I'm not going to argue that Scythes are a good weapon (as they lack any ability to correctly parry, are dangerously bad at blocking, are the halfborn child of a spear and a sword and have the grip position you wouldn't want on any weapon), but if you're honestly trying to assume that getting mowed down or hit from above with one while not having armor on wouldn't hurt, you're clearly not thinking of how dangerous any piece of metal with a sharp edge is.
Hell, most Farmers didn't even have Scythes back in the day and then would use rather a pitchfork (literal shit tier) or an axe/hammer instead.
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: make combat more fun, combat is bad
Salem combat is cancer. As bad as it might be, Haven's combat is still lightyears ahead of Salem's.
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: make combat more fun, combat is bad
That's all I could think whenever someone mentions it. The community hated it back then almost unanimously, is it nostalgia or did it get better after I quit?Potjeh wrote:Salem combat is cancer. As bad as it might be, Haven's combat is still lightyears ahead of Salem's.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: make combat more fun, combat is bad
IMO main problem with Salem combat was how it locks your movement while attacking, so like half the time you're fighting you can't actually control your character which makes the whole system feel super clunky. If there's one thing I liked about it it's directionality of attacks (ie hitting the back does more damage than hitting the front), which I think can easily be ported into Haven's current system.
-
yakitori
- Posts: 184
- Joined: Tue Apr 19, 2016 2:48 pm
- Location: Japan
Re: make combat more fun, combat is bad
space : Attack
space Hold Down: Charge Attack
V key Hold Down : Shield or Parry Guard - Reduce forward attack damage
shift: sprint
right click: Arrow Shot
add Backstab Damage x 2
i think Good Action Combat System
space Hold Down: Charge Attack
V key Hold Down : Shield or Parry Guard - Reduce forward attack damage
shift: sprint
right click: Arrow Shot
add Backstab Damage x 2
i think Good Action Combat System