why does it exist exactly
is it to prevent people from plowing through stats with arbitrary decimal multipliers
can i just eat cheese by the kiloton again without having to drink beer, tea, tar or aids to get around the arbitrary system
because that's literally it, you just drink something and it goes back to normal
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Massa
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remove the satiation system


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loftar
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Re: remove the satiation system
Agree completely, drinks should be removed/reworked.Massa wrote:because that's literally it, you just drink something and it goes back to normal
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Massa
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Re: remove the satiation system
but why put an arbitrary hamper on character developmentloftar wrote:Agree completely, drinks should be removed/reworked.Massa wrote:because that's literally it, you just drink something and it goes back to normal
the q grind legacy endgame was much nicer, but i reckon you guys could do something with deeper levels of the earth to waste time better


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loftar
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Re: remove the satiation system
Mostly to encourage some variety in eating; it's a fair bit brain-dead to just stuff a character full of the exact same thing over and over again. Partly also to enable some puzzle-playing in eating, but I'm not entirely convinced satiations currently do the best possible job in that department.Massa wrote:but why put an arbitrary hamper on character development
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Massa
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Re: remove the satiation system
I like the idea of making a variable pallet but when it takes a truck full of food to levle one thing up it just becomes an annoying choreloftar wrote:Mostly to encourage some variety in eating; it's a fair bit brain-dead to just stuff a character full of the exact same thing over and over again. Partly also to enable some puzzle-playing in eating, but I'm not entirely convinced satiations currently do the best possible job in that department.Massa wrote:but why put an arbitrary hamper on character development
It's just messy until you get late game or drown yourself in infinite meat.
the whole journey to levelling is getting the ingredients, baking, cooking, processing, what ever they may be


ass blast USA
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loftar
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Re: remove the satiation system
Well, that's just the thing, isn't it? Without any limiter, pretty much the only ingredient you ever have to get would be milk.Massa wrote:the whole journey to levelling is getting the ingredients, baking, cooking, processing, what ever they may be
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sMartins
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Re: remove the satiation system
Simply is better...why not just satiate itself and unsatiate the others?
Just to clarify (random numbers):
I eat two piece of meat (5% each), and now i have 90% of meat, now I eat one piece of fruit and I have 95% both, meat and fruit.
Then you can discuss numbers, and maybe different also between satiate and unsatiate....etc..
Just to clarify (random numbers):
I eat two piece of meat (5% each), and now i have 90% of meat, now I eat one piece of fruit and I have 95% both, meat and fruit.
Then you can discuss numbers, and maybe different also between satiate and unsatiate....etc..
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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GamingRAM
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Re: remove the satiation system
I still think diet should contribute the *growth* of a character rather than strictly the means to an end.
Maybe some type of "pairing" system would help? You could "pair" two foods that work together to increase it's FEP. Or perhaps have drinks contribute to FEP bonuses on tables rather than it be strictly based on the glass/tankard?
Maybe some type of "pairing" system would help? You could "pair" two foods that work together to increase it's FEP. Or perhaps have drinks contribute to FEP bonuses on tables rather than it be strictly based on the glass/tankard?
World 12: Quit at some point.
World 11: Community Fair Worker
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World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
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Gensokyo
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Re: remove the satiation system
At this point I'm certain Loftar and Jorb were hellbent on putting one of these systems in (Hunger and Satiation) but couldn't decide which, and then just stuffed both in.
Which is hilarious because with both in, they counter eachother into the point where if you want to reset satiations without drinks, you're going to get negligible gains because you just fucked up your hunger meter AND fucked up 3 other satiations for yourself, and if you want your hunger to stay in the good amounts (300%~200%), then you're obviously not going to be able to do anything about your satiations, or you're going to have to drag their reset progress for months, which means that you don't do anything in terms of actually building/fighting/progression.
And the worst part is that the process of satiation increasing/decreasing is COMPLETELY RANDOM.
So here are your options that don't hurt your FEP gains too badly:
A) Eat salt and stuff yourself full of garbage (meaning you have to personally fight off resourcebots)
B) Take a sippy of every liquid (meaning you need to actually reach a certain period of the game, meaning your gains before said period will be fucked)
C) Play in short bursts (meaning you won't progress at all)
Which is hilarious because with both in, they counter eachother into the point where if you want to reset satiations without drinks, you're going to get negligible gains because you just fucked up your hunger meter AND fucked up 3 other satiations for yourself, and if you want your hunger to stay in the good amounts (300%~200%), then you're obviously not going to be able to do anything about your satiations, or you're going to have to drag their reset progress for months, which means that you don't do anything in terms of actually building/fighting/progression.
And the worst part is that the process of satiation increasing/decreasing is COMPLETELY RANDOM.
So here are your options that don't hurt your FEP gains too badly:
A) Eat salt and stuff yourself full of garbage (meaning you have to personally fight off resourcebots)
B) Take a sippy of every liquid (meaning you need to actually reach a certain period of the game, meaning your gains before said period will be fucked)
C) Play in short bursts (meaning you won't progress at all)
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Potjeh
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Re: remove the satiation system
Make it so only the first piece of a food type between two FEP events gives you actual FEPsloftar wrote:Mostly to encourage some variety in eating; it's a fair bit brain-dead to just stuff a character full of the exact same thing over and over again. Partly also to enable some puzzle-playing in eating, but I'm not entirely convinced satiations currently do the best possible job in that department.Massa wrote:but why put an arbitrary hamper on character development