Beats the current combat solution at least.yakitori wrote:space : Attack
space Hold Down: Charge Attack
V key Hold Down : Shield or Parry Guard - Reduce forward attack damage
shift: sprint
right click: Arrow Shot
add Backstab Damage x 2
i think Good Action Combat System
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: make combat more fun, combat is bad

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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: make combat more fun, combat is bad
As far as tweaking current combat, I'd like to see IP removed. Maybe replace it with requirements for certain opening levels on target, and have the cards greyed out when unavailable.
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dafels
- Posts: 3071
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Re: make combat more fun, combat is bad
how is it lightyears of salem's? salems combat is trash even tho it doesn't have the problems that current combat has, but the current combat is 5x more trash than salem' s one.Potjeh wrote:Salem combat is cancer. As bad as it might be, Haven's combat is still lightyears ahead of Salem's.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: make combat more fun, combat is bad
Salem's combat is timing based, but there is zero fluidity to it which is kind of a big deal in such systems. Basically it feels like playing DotA with a console controller. And the whole biles system at it's core is hideous.
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ctopolon3
- Posts: 488
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Re: make combat more fun, combat is bad
https://www.youtube.com/watch?v=ruzn_JWPo10
combat & sieges makes this game not die after 10years
combat & sieges makes this game not die after 10years
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: make combat more fun, combat is bad
yeah, salem's combat is way more skillfull than the current one where the outcome of the fight is determined who has the highest stats and I mentioned about its fluidity in OP. " Basically it feels like playing DotA" is that your excuse why it makes the current system better than the salem's one, what does it have to do with my suggestion, you're retarded my dear friend and what does biles has to do with my suggestion.Potjeh wrote:Salem's combat is timing based, but there is zero fluidity to it which is kind of a big deal in such systems. Basically it feels like playing DotA with a console controller. And the whole biles system at it's core is hideous.
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Thedrah
- Posts: 943
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- Location: behind you
Re: make combat more fun, combat is bad
we need stone forts and such with better siege mechanics more than better combat. and don't say 'better combat = siege'
imo we need more moves and weapons to add some more 'arcane' element to combat for that 'surprise' and interrupting your opponents 'flow'
imo we need more moves and weapons to add some more 'arcane' element to combat for that 'surprise' and interrupting your opponents 'flow'
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blank
- Posts: 880
- Joined: Sun Jan 23, 2011 3:53 am
Re: make combat more fun, combat is bad
meh, id oppose a system in which you hit a key to attack or run or anything like that.. if thats the case make it so you can use a controller.. the combat to me might need alil change but its not as bad as what most people say... why make haven like every other game?? thats what makes this one stand out. i think Haven has improved ALOT since i first played in world 5. Good job jorb and lofter, keep up the good work. 
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Jacobian123
- Posts: 1311
- Joined: Sat May 08, 2010 4:41 am
- Location: The Inn of Brodgar
Re: make combat more fun, combat is bad
WASD movement in Haven would help immensely.
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

W9 - (Ex)-Leader of Vidarrheim
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ctopolon3
- Posts: 488
- Joined: Mon Nov 23, 2015 10:22 am
Re: make combat more fun, combat is bad
with 500ms delay. no thanksJacobian123 wrote:WASD movement