it should only work for locked containers
this would be stupid on doors.
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Massa
- Posts: 1748
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: Make stealth fun (and useful)


ass blast USA
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beardhat
- Posts: 163
- Joined: Sat Jan 24, 2015 9:50 pm
Re: Make stealth fun (and useful)
But how would you reach said containers if there are indestructible doors in your wayMassa wrote:it should only work for locked containers
this would be stupid on doors.
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blank
- Posts: 880
- Joined: Sun Jan 23, 2011 3:53 am
Re: Make stealth fun (and useful)
break the house?? come on guys, you are already trying to bash walls? assuming they got into your base they would just need to bash the house.. this is not rocket science. you guys are making this more complicated than it needs. doors do not need to be pick-ble, just chests and cratesbeardhat wrote:But how would you reach said containers if there are indestructible doors in your wayMassa wrote:it should only work for locked containers
this would be stupid on doors.
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beardhat
- Posts: 163
- Joined: Sat Jan 24, 2015 9:50 pm
Re: Make stealth fun (and useful)
The goal isn't to create a system where you just bash everything, but rather, you sneak in and take things, aka 'thief'blank wrote:break the house?? come on guys, you are already trying to bash walls? assuming they got into your base they would just need to bash the house.. this is not rocket science. you guys are making this more complicated than it needs. doors do not need to be pick-ble, just chests and cratesbeardhat wrote:But how would you reach said containers if there are indestructible doors in your wayMassa wrote:it should only work for locked containers
this would be stupid on doors.
While jorbtar has been very anti-PVP these days, I do think that their goals of making death less of a garentee in PVP is a good thing, but I don't like how safe everything feels now.
The idea here is to make theft something that isn't just a part of raiding, but rather its own thing, if you break a claim shield, theft shouldn't even be part of the equation of taking things, since you're just going to break everything anyway.
Here we're trying to make 'stealth' a skill that does something, that fits the theme, and isn't just "my scents are harder to detect"
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Make stealth fun (and useful)
I agree that stealth could use more uses, and crime and such seem like obvious candidates.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose