I've started to enjoy the two traveler's sacks extra carrying space, but the very concept that you can't unequip them when there's even a single item in their slots is beyond annoying.
I managed to get attacked by a lynx randomly running towards me and I had to ctrl click drop 13 different items from my inventory just to equip my sword, which compared to the idea of dropping a bag and equipping a sword instead became really annoying really fast over the time I'd go outside to forage and then got into a battle situation.
Is there any possibility of making the bags work like buckets in that if there's something in them, you can't put them in your inventory (and in this situation I guess you also couldn't put them in storage) while it stores the things you have in it if dropped?
Or just flat out dropping everything that is in their slots if you unequip it?
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Gensokyo
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blank
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Re: Make Traveller's Sacks act similar to buckets
better yet make them like presents where you can view the invetory.
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Gensokyo
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Re: Make Traveller's Sacks act similar to buckets
That's actually what I was thinking about as well, would be great to be like thatblank wrote:better yet make them like presents where you can view the invetory.
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Granger
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Re: Make Traveller's Sacks act similar to buckets
Giving them their own inventory would remove a lot from their usefulness. Dropping the items on then extra slots they give could be annoying at times, but would solve the issue with not being able to unequip them.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Gensokyo
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Re: Make Traveller's Sacks act similar to buckets
I'd assume you could only retain their inventory shape that they had while being held, which could be incredibly tricky to work around.Granger wrote:Giving them their own inventory would remove a lot from their usefulness. Dropping the items on then extra slots they give could be annoying at times, but would solve the issue with not being able to unequip them.
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Granger
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Re: Make Traveller's Sacks act similar to buckets
Which would be a problem as they're expanding the inventory in both dimensions and thus are dependant on the character that has them equipped. Also what to do with objects that intersect the border between the normal inventory and the slots granted by the sack?Gensokyo wrote:I'd assume you could only retain their inventory shape that they had while being held, which could be incredibly tricky to work around.Granger wrote:Giving them their own inventory would remove a lot from their usefulness. Dropping the items on then extra slots they give could be annoying at times, but would solve the issue with not being able to unequip them.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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blank
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Re: Make Traveller's Sacks act similar to buckets
still haven't figured out why they haven't made a hobo stick and sac, could call it poor mans sac or something, how to make it? ( use one stick and some leather/clothe/string)? make it so it adds 3 extra squares or something? idk but it would be carried just like travelers sac
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Granger
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Re: Make Traveller's Sacks act similar to buckets
It could give an additional column (or row, not both) to the inventory, but to make sense early world it shouldn't rely on cloth as that usually comes available later in the world than hardened leather (which is used in the tsacks).blank wrote:still haven't figured out why they haven't made a hobo stick and sac, could call it poor mans sac or something, how to make it? ( use one stick and some leather/clothe/string)? make it so it adds 3 extra squares or something? idk but it would be carried just like travelers sac
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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blank
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Re: Make Traveller's Sacks act similar to buckets
Granger wrote:It could give an additional column (or row, not both) to the inventory, but to make sense early world it shouldn't rely on cloth as that usually comes available later in the world than hardened leather (which is used in the tsacks).blank wrote:still haven't figured out why they haven't made a hobo stick and sac, could call it poor mans sac or something, how to make it? ( use one stick and some leather/clothe/string)? make it so it adds 3 extra squares or something? idk but it would be carried just like travelers sac
True, maybe it could be made from dried hides or something then, didn't think about cloth being mid game. good point but would still be cool! seeing how they made a cheaper back pack they should have cheap travelers sac
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ChildhoodObesity
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Re: Make Traveller's Sacks act similar to buckets
u actually get cloth way before hardleather!!! just get some clovers and sheer mouflon every 5mins xd
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