-
ViciousGamer04
- Posts: 530
- Joined: Sat Feb 20, 2010 8:47 am
Do "building signs" ever expire?
Just curious if building signs ever expire and if they do, how long does it take?
-
Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
-
Kolrim
- Posts: 32
- Joined: Wed Mar 31, 2010 7:10 am
Re: Do "building signs" ever expire?
But you can run up to one, take whatever has been placed in it, then leave and it should then disappear, right?
-
KoE
- Posts: 536
- Joined: Fri Jun 12, 2009 5:01 am
Re: Do "building signs" ever expire?
Correct. Unless of course it's partly built, in which case you'll have to suck up the stamina loss and use Adventure -> Destroy.
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Do "building signs" ever expire?
They definitely should, though (I'm quite tired of seeing old animal-boxing signs everywhere). I'm just not sure by what mechanic they should decay.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Kolrim
- Posts: 32
- Joined: Wed Mar 31, 2010 7:10 am
Re: Do "building signs" ever expire?
I'm not familiar with coding, but if possible base it off of what percentage of the required items have been placed. IE, This sign has X materials out of Y required and will decay in Z time. Or even a dead set number instead of percentage would work. So a sign that has only 1 item in it will decay very fast, and one that has 20 will decay much slower.
EDIT: This could might even make it possible to stop the use of signs to box in animals for hunting, by making a sign with only 1 item in it decay very fast, say 1 minute. While a sign with at least 2 or 3 items will last 5 or more.
EDIT: This could might even make it possible to stop the use of signs to box in animals for hunting, by making a sign with only 1 item in it decay very fast, say 1 minute. While a sign with at least 2 or 3 items will last 5 or more.
-
Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Do "building signs" ever expire?
STOCKPILES FIRST THEN YOU CAN FUCK WITH SIGNS! kthnxbye
further discussion here: viewtopic.php?f=5&t=6523
further discussion here: viewtopic.php?f=5&t=6523
Last edited by sabinati on Wed Apr 07, 2010 10:18 pm, edited 1 time in total.
Reason: added link for split topic
Reason: added link for split topic
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Do "building signs" ever expire?
thankfully notOnionfighter wrote:Unfortunately, not.
wanna make a bet as to which will happen first?Avu wrote:STOCKPILES FIRST THEN YOU CAN FUCK WITH SIGNS! kthnxbye
-
spectacle
- Posts: 950
- Joined: Wed Nov 11, 2009 11:16 am
- Location: Planet
Re: Do "building signs" ever expire?
Why not simply have signs decay at the same rate as the object under construction? That would make stuff like fire signs and unfinished looms fade away in a reasonable time, without screwing over players working on longer-term constructions such as houses. (Except for Avu, who seems to have his own personal screw permanently placed in his butthole)
Interacting with the sign, such as adding material or partial building should reset decay.
Interacting with the sign, such as adding material or partial building should reset decay.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"