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nardyman8501
- Posts: 64
- Joined: Thu Jul 26, 2012 10:31 pm
- Location: South of Hell
Re: Game Development: Winged Mannequin
Pretty badass I have to admit
Think like men of action.
Act like men of thought.
Live life with intensity
and a passion for excellence.
---Gen. James Mattis
Act like men of thought.
Live life with intensity
and a passion for excellence.
---Gen. James Mattis
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MrGemini
- Posts: 426
- Joined: Thu Mar 21, 2013 10:10 am
Re: Game Development: Winged Mannequin
I believe i can flyyyyyy?
/pras!
/pras!
Greetings, Gemini & Tinkababe
jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
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blank
- Posts: 880
- Joined: Sun Jan 23, 2011 3:53 am
Re: Game Development: Winged Mannequin
does the hussar wings reduce pony power cunsumption as mentioned in the post where the idea came from?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Winged Mannequin
No.blank wrote:does the hussar wings reduce pony power cunsumption as mentioned in the post where the idea came from?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Winged Mannequin
I assume that there will be some changes to how the game looks if graphic handling is really being completely rewritten? Maybe some fancier shaders/shadows and stuff?

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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svino
- Posts: 299
- Joined: Mon Jun 06, 2011 4:09 am
Re: Game Development: Winged Mannequin
Can we please remove the feature where mounted players insta kill swans without even having to attack them?
I feel like we're missing out of some fun with the swan escape mechanics. And i feel that it will be much more fun early world to actually kill swans in combat, instead of just taming clover ponies to farm them for these new nice wings.
I feel like we're missing out of some fun with the swan escape mechanics. And i feel that it will be much more fun early world to actually kill swans in combat, instead of just taming clover ponies to farm them for these new nice wings.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Game Development: Winged Mannequin
Instead of suggesting ways to force people to hunt the conventional way, how about we suggest ways to make the conventional way viable and fun. I'm all for bug abuse for hunting because hunting is absolute T R A S H.svino wrote:Can we please remove the feature where mounted players insta kill swans without even having to attack them?
I feel like we're missing out of some fun with the swan escape mechanics. And i feel that it will be much more fun early world to actually kill swans in combat, instead of just taming clover ponies to farm them for these new nice wings.
Jalpha wrote:I believe in my interpretation of things.
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DamJNeT
- Posts: 412
- Joined: Fri Jul 01, 2011 12:21 pm
- Location: Worldwide
Re: Game Development: Winged Mannequin
Not to mention, as a new solo and non experimented player, hunting will take days/weeks to attain. And going trial and error isn't really an option with the wound system. Add to this the fact that it's pretty hard to find information on how to hunt this world compared to last ones... hmmmm... yeaaaa
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Winged Mannequin
There's all kinds of information on how to hunt in "How Do I?," but you might need to do a bit of searching for some of the tidbits. Nobody has attempted to compile and archive all the tips and tricks that I'm aware.
Mostly, it involves ways of keeping a combat relationship without taking more than a hit at a time before clearing out all openings, and ways of keeping the target from running off.
Mostly, it involves ways of keeping a combat relationship without taking more than a hit at a time before clearing out all openings, and ways of keeping the target from running off.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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fallout
- Posts: 964
- Joined: Sun Apr 18, 2010 3:17 am
Re: Game Development: Winged Mannequin
mother pearl on a wall

